And here comes another unofficial PC port for another Nintendo Switch 2 game. This time, we have an unofficial PC version of the latest Metroid Prime game, Metroid Prime 4: Beyond. So, let’s take a closer look at it.
The latest version of this port brings many fixes to the game’s visuals. It fixes black enemies and a black arm cannon after cutscenes. It also fixes strange colors on floors and Samus’s suit, black rocks and mountains, and dark boxes around the Morph Ball. Reflection maps now work as they should, too. Other fixes stop the sun from shining through trees and walls. They also fix fog, lighting, and parts of the game’s shadows.
Performance has also seen major gains. The project cuts the amount of data sent to the GPU each frame. It also moves texture work to background threads, so turning the camera causes fewer long pauses. Lighting data now uploads much faster, and the game no longer waits for some tasks that used to slow it down.
Shader work has seen many changes as well. The game now builds more shaders before it needs them. This helps cut pauses when entering new areas or seeing new effects for the first time. It also saves built shaders, so later visits need less work. Some shader tasks now run in the background, which helps keep the game smooth during play.
The PC port also fixes key gameplay features. The Scan Visor now works, so players can scan targets and open the first door. Lock-on with ZL also works. Several fixes to the game’s code help these features read the right data from the GPU.
Audio and video have received major fixes, too. More sound effects now play, and cutscene voices work in stereo output. Audio now plays at the right speed, and sound no longer breaks after some menu changes. The intro video also plays with the right images in the right order. Video decoding has been sped up, which helps cut stutter.
The Windows build adds a full setup tool and a Play screen. The setup tool checks the game files and update, then builds the PC version on the first run. It also checks that the files match the right game build. The Play screen can install updates from the project and add the game to Steam as a non-Steam title. The port also has an in-game menu for settings, cheats, FOV, and upscaling.
Players can use Xbox pads, Switch Pro controllers, Joy-Cons, DualShock 4, DualSense, and 8BitDo pads. Keyboard and mouse controls are also included, with a layout made for PC play. The port supports screenshots, frame traces, and log files to help report bugs. It also supports save files from a Switch, though saves from a newer game update may not work.
The in-game menu also has cheat support. Players can turn on cheats for ammo, health, jumps, speed, and combat. There is also an option for more Green Energy. These cheats are off by default, and some are still being tested.
Do note that the project is still a work in progress, and some new areas may still cause small stutters as shaders build. The first visit to an area can still pause while some shaders compile. Loading a save can also cause a short freeze. The FOV slider does not work yet, and a few sound effects may not sound quite right.
Those interested can download the PC port from this link. As always, it does not contain any in-game assets. To play, you will have to provide your own legally obtained Switch game files and the required update.
In case you are into projects like these, you can also download the unofficial PC ports of Mario Kart Wii, Super Mario 64, Mario Kart 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Odyssey, Super Mario All-Stars, and Super Mario Strikers.
But what about non-Super Mario games? Well, right now, you can download the unofficial PC ports of Crash Team Racing, Forza Horizon 2, and Duke Nukem: Zero Hour. You can also play The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Wind Waker, Majora’s Mask, Perfect Dark, Call of Duty 3, and Jak & Daxter.
These past couple of months, I also shared the unofficial PC versions of The Simpsons Game, Peter Jackson’s King Kong, Gears of War 3, and Bloodborne. Let’s also not forget the PC ports of Virtua Fighter Arcade, Splinter Cell: Double Agent, Tekken 6, The Legend of Zelda: Wind Waker HD, The Legend of Zelda: Breath of the Wild, Metroid Dread, and Metroid Prime.
For our SNES fans, we also have a PC port of Star Fox. We also got a PC port of F-Zero. Brian Tate has also brought the three classic SNES Donkey Kong Country games to PC. Plus, we got a PC port of Mother 2/EarthBound.
Arcade fans can download unofficial PC versions of some cool games. For instance, you can play SCUD RACE, The Lost World: Jurassic Park, Time Crisis, Rave Racer, Time Crisis 2, and Virtua Fighter 2.
It’s also worth noting that all the Gears of War games from the Xbox 360 era have been ported to PC. We’ve also gotten an unofficial PC port of the first God of War game. Nintendo fans can also play unofficial PC versions of Super Smash Bros. Brawl, The Legend of Zelda: Ocarina of Time Remake, and Xenoblade Chronicles X: Definitive Edition.
For our PS4 fans, we have unofficial PC ports of Bloodborne, Shadow of the Colossus, MediEvil, Killzone Shadow Fall, and Driveclub. You can also download the unofficial PC versions of God of War 3 Remastered, Gran Turismo Sport, Uncharted: The Nathan Drake Collection, The Order: 1886, and The Last Guardian.
In September 2026, we shared a lot of unofficial PC ports. So, you can download and enjoy on PC Zelda 2: The Adventure of Link, WET, The Darkness, Spider-Man: Edge of Time, Mercenaries, GTA: Liberty City Stories, Fable 2, Burnout Revenge, and Lost Odyssey.
And that’s not all of them. We also have the unofficial PC ports of Mario Party 4, Sonic Unleashed, GoldenEye 007, The Legend of Zelda: Twilight Princess, and Silent Hill. In July 2026, we shared the unofficial PC ports of Gears of War 2 and Syphon Filter. Then, in August 2026, we shared the PC ports of Diddy Kong Racing and Ace Combat 6. Let’s also not forget the unofficial PC versions of Wave Race 64, Blue Dragon, and Pikmin. Finally, you can download the PC ports of Ninja Gaiden 2, Super Smash Bros. Ultimate, Super Paper Mario, Bayonetta 3, Red Dead Revolver, and Tekken 3.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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