Duke Nukem fans, here is something special for you today. An unofficial PC port of the Nintendo 64 exclusive Duke Nukem game, Duke Nukem Zero Hour, has just been released. For the first time, PC gamers can enjoy this third-person Duke Nukem game on their PC.
Duke Nukem Zero Hour: Recompiled is a project that turns the old N64 version of the game into a modern PC port with lots of new features and improvements. It uses the RT64 rendering engine to add many of these upgrades, giving the classic game a fresh, updated look.
This is basically similar to the unofficial PC ports of all the other console-only games we’ve covered in the past. In other words, it does not contain any assets. As such, you’ll also need its ROM file, otherwise, you won’t be able to run it. To be more precise, you’ll need the North American version.
Right now, Duke Nukem Zero Hour: Recompiled does not support the mouse. This may be a bummer for some PC gamers, so I hope the devs will implement it via a new update.
Duke Nukem Zero Hour: Recompiled has support for high framerates and widescreen monitors. As such, you will be able to play at any framerate you want thanks to the functionality provided by RT64. Game objects and terrain, texture scrolling, screen effects, and most HUD elements are all rendered at high framerates.
In future versions, the team behind this unofficial PC port plans to add support for Ray Tracing. This will be done via RT64. They also plan to bring higher-quality models.
You can go ahead and download this unofficial PC port from this link.
In case you are into projects like these, you can also download the unofficial PC port of Super Mario 64, Mario Kart 64, Crash Team Racing, The Legend of Zelda: Ocarina of Time, Majora’s Mask, Perfect Dark, Jak & Daxter, and Sonic Unleashed.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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