Here’s Resident Evil Requiem with Path Tracing on AMD GPUs

Last month, Capcom released Resident Evil Requiem on PC. The game is using the RE Engine, and it supports Path Tracing on PC. However, Path Tracing is only available for NVIDIA users. But AMD users have figured out a way to run Path Tracing on AMD GPUs. So, here’s your first look at Path Tracing on AMD GPUs. Continue reading Here’s Resident Evil Requiem with Path Tracing on AMD GPUs

Crimson Desert does not support Intel Arc GPUs, Pearl Abyss suggests refunding the game

Pearl Abyss has just released Crimson Desert, and according to its official FAQ, the game does not currently support the Intel Arc GPUs. Not only that, but the devs suggest refunding the game as they don’t know when, and if, Crimson Desert will support the Intel Arc GPUs. Continue reading Crimson Desert does not support Intel Arc GPUs, Pearl Abyss suggests refunding the game

AMD Adrenalin Edition 26.3.1 Driver Released, Bringing Support for FSR Upscaling 4.1 and Ray Regeneration 1.1

AMD has just released the Adrenalin Edition 26.3.1 driver, which adds support for AMD FSR Upscaling 4.1 and Ray Regeneration 1.1. This driver also adds official support for Death Stranding 2 and Crimson Desert. Continue reading AMD Adrenalin Edition 26.3.1 Driver Released, Bringing Support for FSR Upscaling 4.1 and Ray Regeneration 1.1

Death Stranding 2 Ray Tracing & DLSS 4.5 Benchmarks

Sony has just released Death Stranding 2: On the Beach on PC. The game is using the Decima Engine, and it’s the first Decima-powered game that uses Ray Tracing. As I’ve said, Sony has not provided us with a review code. So, today, I can only share my initial tech impressions. Continue reading Death Stranding 2 Ray Tracing & DLSS 4.5 Benchmarks