Ember Lab has just released Kena: Bridge of Spirits on PC. Powered by Unreal Engine 4, this game looks absolutely glorious on the PC. However, it’s also a really demanding game as an NVIDIA RTX3080 cannot run it with 60fps in 4K/Ultra. Continue reading Kena: Bridge of Spirits looks gorgeous, struggles to run with 60fps in 4K/Ultra on NVIDIA RTX3080
The Open Beta phase for Call of Duty Vanguard is a go and we went ahead and tested it to see how it runs. We also captured a number of screenshots in 4K/Max Settings. These screenshots will give you an idea of how the beta looks maxed out. Continue reading Call of Duty Vanguard Beta runs with constant 60fps in 4K/Max Settings on an NVIDIA RTX3080
SEGA has just released Sonic Colors Ultimate on PC. Since the company sent us a review code, we’ve decided to test it and see how it performs on the PC platform. And, we have some good and some bad news. Continue reading Sonic Colors Ultimate uses Denuvo & suffers from stuttering issues on PC
Mondo and myself are back this week to discuss Halo Infinite’s progress, Ocarina of Time possibly being successfully decompiled and the cost of Epic game store’s exclusives. Continue reading Gaming After Dark Episode 19
Mondo and myself are back this week to discuss Valve’s new Steam Deck handheld. The value proposition seems immense. Additionally we talk Company of Heroes 3 (hype), Windows 11 and selling Steam items for wallet credit. Continue reading Gaming After Dark: Episode 18, Steam Deck!
LEGO Games released today LEGO Builder’s Journey on PC. The PC version of LEGO Builder’s Journey features numerous Ray Tracing effects, as well as support for DLSS. As such, it’s time to benchmark these Ray Tracing effects and see how the game performs on the PC platform. Continue reading LEGO Builder’s Journey – Ray Tracing & DLSS Benchmarks
Mondo and myself are coming back early with an extra long E3 special episode. We cover Microsoft’s show (as well as Nintendo’s for those of you out there emulating Switch) as well as Ubisoft and Square Enix. Continue reading Gaming After Dark Episode 17: E3 Special
In our sixteenth episode we discuss rumors about a Steam handheld and Game Pass on Steam as well as the incoming new version of Windows. Additionally we discuss Sega’s intentions to revive more of its “dormant” IP.
This week we launched into a discussion about Sony’s first-party almost immediately, specifically the differences and preferences we had for prior generations of their first-party output. Hopefully, as time marches on and we see more and more content from Sony they may give us some of their back catalog. Continue reading Gaming After Dark Episode 15
A few days ago, we informed you about a patch that added DLSS and Ray Tracing effects to Mortal Shell. As such, we’ve decided to benchmark the DLSS in Quality Mode and compare it with its native resolution at 1080p, 1440p and 4K. Continue reading Mortal Shell – DLSS vs Native Resolution Benchmarks & Screenshots