As we’ve already reported, the Open Beta build for Mortal Shell is currently available on Epic Games Store. Thus, we’ve decided to test it and capture some 4K screenshots on Ultra settings. We’ve also benchmarked the two areas that are currently available in this beta on an NVIDIA RTX2080Ti. Continue reading Mortal Shell Beta looks beautiful in 4K/Ultra, runs with 42-63fps on an NVIDIA RTX2080Ti
Weekend content once more! In the third episode of Gaming After Dark we touch on the Hitman announcement. The Halo Infinite Teaser and the Cyberpunk 2077 delay. We even briefly engage in diatribes about Shenmue I and II HD and Duke Nukem 3D. Furthermore Mondo covers a lot of horror titles in Resident Evil and Dino Crisis alongside the unfortunate news about Capcom Vancouver. Continue reading Gaming After Dark Episode 3
The remake for SpongeBob SquarePants: Battle for Bikini Bottom releases tomorrow on the PC. THQ Nordic has provided us with a review code, so we’ve decided to take a look at it and examine the state of the PC port. Continue reading SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated runs silky smooth on the PC
Weekend content! Without audio lag this time around. In the second episode of Gaming After Dark we discussed the recent Bloodborne PC port rumors, Sega’s software sales, BioShock, Clover Studio’s output, CD Projekt Red beating out Ubisoft as Europe’s most valuable gaming company and more. Give it a listen and if you enjoy subscribe or follow on your podcast platform of choice. Continue reading Gaming After Dark Episode 2
PlatinumGames has just released The Wonderful 101 Remastered on the PC. However, it appears that the PC version was not that polished when it launched. And, after testing the game, we can confirm that there are some major issues with this PC port that the team has not fixed. Continue reading The Wonderful 101 Remastered PC port is not that great, suffers from major mouse issues
Gaming after Dark is a podcast I put together with Mondo, a mod in our Discord channel. In this episode we cover Halo 2, THPS 1+2, the Unreal Engine tech demo and more.
We had a bit of an audio delay — next episode we’ll switch VOIP providers.
Microsoft and 343 Industries have just released Halo 2 Anniversary Remaster on the PC. Halo 2 Anniversary features new 3D models, a new lighting system, new textures/assets and more. As such, we’ve decided to share some 4K comparison screenshots between the vanilla and the remaster versions. Continue reading Halo 2 Original vs Anniversary Remaster 4K Comparison Screenshots
All in! Games has released the demo of its upcoming hardcore FPP slasher, Ghostrunner. Ghostrunner supports real-time Ray Tracing effects, and – surprisingly enough – the demo has them. As such, we’ve decided to capture some comparison screenshots in order to showcase the visual – and performance – differences between the RTX and the non-RTX versions. Continue reading Ghostrunner Ray Tracing RTX Comparison Screenshots on Ultra Settings
Bethesda has just lifted the review embargo for Doom Eternal, and we can finally share some tech details about it. As such, we are happy to report that Doom Eternal runs silky smooth in 4K and Ultra Nightmare settings on the NVIDIA GeForce RTX2080Ti. Moreover, you can find below all of the PC graphics settings that are available. And yes, as the title suggests, the game uses the Denuvo anti-tamper tech. Continue reading Doom Eternal: Denuvo, Offline Mode, PC Graphics Settings & 4K/Max Settings Performance Impressions
We were initially not planning to have a PC Performance Analysis for Ori and the Will of the Wisps. However, and after numerous reports about its underwhelming Xbox One X performance, we’ve decided to test it on the PC. And, we are happy to report that Ori and the Will of the Wisps runs and looks great on the PC. Continue reading Ori and the Will of the Wisps runs with more than 100fps on the RTX2080Ti in 4K/Max Settings