A couple of days ago, NEXON released its free-to-play third-person looter shooter, The First Descendant, on PC. Powered by Unreal Engine 5, this game supports both NVIDIA DLSS 3 and AMD FSR 3.0. As such, we’ve decided to benchmark them and compare them. Can AMD’s upscaling and frame generation tech compete with NVIDIA’s offering in this title? Time to find out. Continue reading The First Descendant – NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks & Comparisons→
NEXON has just launched its latest free-to-play third-person looter shooter, The First Descendant, on PC. The game is powered by Unreal Engine 5, and supports Ray Tracing, as well as DLSS 3 and FSR 3.0. In this article, we’ll be taking a look at its Ray Tracing effects. And, as the title implies, they are the most underwhelming RT effects we’ve ever seen in any game. Continue reading The First Descendant has the most underwhelming Ray Tracing effects we’ve ever seen→
Cyan Worlds has just released an official remake of its adventure game, Riven, on PC. Powered by Unreal Engine 5, this remake supports NVIDIA DLSS 3.7 Super Resolution and AMD FSR 2.2. As such, we’ve decided to benchmark them against Native 4K, and share some comparison screenshots. So, let’s dive in. Continue reading Riven Remake – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 2.2 Benchmarks & Comparisons→
A couple of days ago, Mundfish released a new update for Atomic Heart that added Ray Tracing effects to it. As such, we’ve decided to benchmark these RT effects on an NVIDIA GeForce RTX 4090. Do these RT effects significantly improve the game’s image quality? And are they worth the performance hit? Time to find out. Continue reading Atomic Heart – Ray Tracing 4K Benchmarks→