S-Game has just released Phantom Blade Zero on PC. Powered by Unreal Engine 5.7.4, the game uses Path Tracing on PC. And although it does not support DLSS 5, I’ve decided to use a mod to experiment with it. Can DLSS 5 improve the game’s already amazing graphics? Let’s find out. Continue reading Next-Gen Visuals in Phantom Blade Zero With DLSS 5 and Path Tracing
Category Archives: Articles
Call of Duty: Modern Warfare 4 – DLSS 5 vs Ray Tracing Comparisons
Last week, Activision released Call of Duty: Modern Warfare 4 on PC. The game supports Ray Tracing, but turning it on disables NVIDIA DLSS. It’s a strange choice, to say the least. Still, this restriction gives us an opportunity to test two things. So, can the rasterized version with DLSS 5 beat Ray Tracing without DLSS 5? Which one looks better? Let’s find out. Continue reading Call of Duty: Modern Warfare 4 – DLSS 5 vs Ray Tracing Comparisons
Metro 2033 & Last Light Redux Next-Gen Support DLSS 5 – Comparison Screenshots
Yesterday, 4A Games released the Next-Gen Update for Metro 2033 and Metro: Last Light. And to my surprise, the devs have added an in-game setting for DLSS 5. This caught me off guard, as NVIDIA never mentioned anything about these two Metro games getting support for DLSS 5. So, I fired up Metro: Last Light in order to capture and share some comparison shots. Can DLSS 5 improve the graphics of these two games? Let’s find out. Continue reading Metro 2033 & Last Light Redux Next-Gen Support DLSS 5 – Comparison Screenshots
The Last Upgrade Your Rig Needs Costs $15: Windows 11 Pro and Office 2024
Full Disclosure: This is a sponsored article
Written by Keysoff
PC gamers upgrade hardware constantly, then keep running it on an operating system that predates half the components in the case. Keysoff is currently offering Windows 11 Pro for $15.58 and MS Office 2024 Professional for $26.90, both lifetime licences paid for once, no subscription attached. Continue reading The Last Upgrade Your Rig Needs Costs $15: Windows 11 Pro and Office 2024
The Witcher 3 Remastered – Path Tracing vs Ray Tracing With DLSS 5
Last week, CD Projekt RED released the Remastered Update for The Witcher 3: Wild Hunt. This free update adds Path Tracing support on PC. With that in mind, I decided to compare Path Tracing with Ray Tracing using DLSS 5. Can DLSS 5 close the gap between Ray Tracing and Path Tracing? Let’s find out. Continue reading The Witcher 3 Remastered – Path Tracing vs Ray Tracing With DLSS 5
Gears of War: E-Day Looks Mind-Blowing With NVIDIA DLSS 5
Gears of War: E-Day is now available to those who have pre-ordered its Premium Edition. Although the game does not have native support for DLSS 5, I was able to enable it via RHI. And man, this is another title that greatly benefits from DLSS 5. With DLSS 5, Gears of War: E-Day pushes visuals that we may only see in next-gen titles. Continue reading Gears of War: E-Day Looks Mind-Blowing With NVIDIA DLSS 5
Can the NVIDIA RTX 5090 Run Gears of War: E-Day at 4K/60FPS on Ludicrous Settings with RTX Mega Geometry?
Microsoft has made Gears of War: E-Day available to those who have pre-ordered its Premium Edition. Powered by Unreal Engine 5.6.1, I benchmarked the Ludicrous Settings on the NVIDIA RTX 5090 before publishing our PC Performance Analysis. So, what do you need to hit 60FPS at 4K with those settings? Let’s find out. Continue reading Can the NVIDIA RTX 5090 Run Gears of War: E-Day at 4K/60FPS on Ludicrous Settings with RTX Mega Geometry?
Silent Hill: Townfall Hits 60 FPS at Native 4K With Max Settings and Ray Tracing on NVIDIA RTX 5090, But Has Major Stutters
Konami has just released its latest Silent Hill game, Silent Hill: Townfall. Silent Hill: Townfall is developed by Annapurna and uses Unreal Engine 5. As such, I’ve decided to test it on my main PC system and share my initial impressions. Continue reading Silent Hill: Townfall Hits 60 FPS at Native 4K With Max Settings and Ray Tracing on NVIDIA RTX 5090, But Has Major Stutters
Assassin’s Creed Mirage Benchmarks: Cracked Version vs Denuvo + VMProtect
A couple of days ago, we informed you about a crack for Assassin’s Creed Mirage that removed both Denuvo and VMProtect. So, the big question is: did these protections affect the game’s performance? And does the cracked version run better? Let’s find out. Continue reading Assassin’s Creed Mirage Benchmarks: Cracked Version vs Denuvo + VMProtect
Control Resonant – Path Tracing vs DLSS 5 Comparison
As I wrote in my PC Performance Analysis, one of my biggest issues with Control Resonant is its character models. Even with Path Tracing enabled, they still look awful. I honestly don’t know why the characters look like they came from a PS4 game. So, I decided to test DLSS 5. Can it improve the character faces and the game’s overall graphics? Let’s find out. Continue reading Control Resonant – Path Tracing vs DLSS 5 Comparison