Category Archives: News

New BeamNG.drive patch will add Physically-based Rendering, Ambient Diffuse Lighting & Direct Specular Lighting

BeamNG announced a new major patch that will be coming soon to BeamNG.drive. This patch aims to overhaul the game’s graphics by adding numerous modern-day effects and techniques. In order to showcase these new graphical features, the team released a new trailer that you can find below. Continue reading New BeamNG.drive patch will add Physically-based Rendering, Ambient Diffuse Lighting & Direct Specular Lighting

Bloodborne Remaster rumors re-surface, coming this year on PS5 and later on PC

Back in June 2020, we reported on a rumor suggesting that Bloodborne was coming to PC. And now, almost a year after that rumor, a new rumor surfaced. This latest rumor suggests that Bloodborne Remaster will come out on PS5 this year, and later on PC. Continue reading Bloodborne Remaster rumors re-surface, coming this year on PS5 and later on PC

NieR Automata & NieR Replicant ver.1.22474487139… have shipped 6 and 1 million copies, respectively

Square Enix today announced that the worldwide shipments and digital sales of NieR Replicant ver.1.22474487139… have surpassed one million units. In addition, the company announced that NieR Automata has over six million shipments and digital sales. Continue reading NieR Automata & NieR Replicant ver.1.22474487139… have shipped 6 and 1 million copies, respectively

Tekken x Street Fighter has not been canceled but it’s put on hold indefinitely

The latest episode of Harada’s Bar (which aired a few days ago) apparently disappointed a lot of Tekken and Street Fighter fans. In that episode, Harada commented on the status of Tekken x Street Fighter. However, YouTube mistranslated what Harada actually said. Continue reading Tekken x Street Fighter has not been canceled but it’s put on hold indefinitely

Unreal Engine 5 adds official support for NVIDIA’s DLSS tech

NVIDIA has announced that Unreal Engine 5 now officially supports its DLSS tech. This basically means that developers can use both UE5’s Super Resolution, as well as DLSS. Furthermore, and from what we know so far, there are no plans for native support of AMD’s FidelityFX Super Resolution. Continue reading Unreal Engine 5 adds official support for NVIDIA’s DLSS tech