Curve Digital has just released the isometric action shooter RPG, The Ascent. Powered by Unreal Engine 4, The Ascent supports both Ray Tracing and NVIDIA’s DLSS. As such, we’ve decided to benchmark them. Continue reading The Ascent – Ray Tracing & DLSS Benchmarks & Comparisons
Category Archives: PC Performance Analyses
Escape from Naraka – Ray Tracing & DLSS Benchmarks & Comparisons
Escape from Naraka is a new hellish first-person action-platformer that is now available on PC. Powered by Unreal Engine 4, the game takes advantage of both Ray Tracing and NVIDIA’s DLSS. Thus, we’ve decided to benchmark them and compare them against the game’s non-ray traced version. Continue reading Escape from Naraka – Ray Tracing & DLSS Benchmarks & Comparisons
Chernobylite – DLSS vs Native Benchmarks & Comparisons
Chernobylite is a new first-person shooter that is heavily inspired by the STALKER series. Powered by Unreal Engine 4, the game supports NVIDIA’s DLSS tech. As such, we’ve decided to benchmark it and compare it against native resolutions. Continue reading Chernobylite – DLSS vs Native Benchmarks & Comparisons
Samurai Warriors 5 PC Performance Analysis
Samurai Warriors 5 is the latest part in Omega Force’s Musou series. The game has just been released so we’ve decided to benchmark it and see how it performs on the PC platform. Continue reading Samurai Warriors 5 PC Performance Analysis
F1 2021 PC Performance Analysis
Electronic Arts has released the latest part in Codemasters’ F1 series, F1 2021. Powered by the EGO Engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading F1 2021 PC Performance Analysis
Resident Evil Village – AMD FSR vs Native 4K Benchmarks & Comparisons
As we’ve already reported, Capcom released the first PC patch for Resident Evil Village that adds support for AMD’s FidelityFX Super Resolution. As such, we’ve decided to benchmark it and compare it with native 4K. Continue reading Resident Evil Village – AMD FSR vs Native 4K Benchmarks & Comparisons
F1 2021 – Ray Tracing & DLSS Benchmarks
Electronic Arts has released the latest part in Codemasters’ F1 series, F1 2021. F1 2021 supports both Ray Tracing and DLSS, therefore, and before publishing our PC Performance Analysis, we’ve decided to benchmark them. Continue reading F1 2021 – Ray Tracing & DLSS Benchmarks
Marvel’s Avengers – Native 4K versus NVIDIA DLSS versus AMD FSR
As we reported a couple of days ago, EIDOS Montreal and Crystal Dynamics released a new patch for Marvel’s Avengers that added support for AMD’s FidelityFX Super Resolution. Therefore, and since this game supports both NVIDIA DLSS and AMD FSR, we’ve decided to test and compare them. Continue reading Marvel’s Avengers – Native 4K versus NVIDIA DLSS versus AMD FSR
Red Dead Redemption 2 DLSS 2.2.10.0 Benchmarks
Yesterday, Rockstar released the highly anticipated DLSS Patch for Red Dead Redemption 2. As such, we’ve decided to benchmark it and see whether its implementation is as good as the one for Doom Eternal and LEGO Builder’s Journey. Continue reading Red Dead Redemption 2 DLSS 2.2.10.0 Benchmarks
Doom Eternal Ray Tracing & DLSS Benchmarks
A couple of days ago, id Software released the RTX Patch for Doom Eternal that adds support for Ray Tracing Reflections and DLSS. Therefore, it’s time to benchmark it and see how it performs on the PC. Continue reading Doom Eternal Ray Tracing & DLSS Benchmarks