Tag Archives: Rockstar

GTA 5 Enhanced Edition Title Update 1.71 Released, Adds Two New Ray Tracing Settings, Full Patch Notes

Rockstar has just released Title Update 1.71 for Grand Theft Auto 5 Enhanced Edition and shared its full patch notes. This patch adds two new Ray Tracing settings on PC. So, let’s take a closer look at it. Continue reading GTA 5 Enhanced Edition Title Update 1.71 Released, Adds Two New Ray Tracing Settings, Full Patch Notes →

GTA 5 Enhanced is your daily reminder that you should pirate every game that uses its own launcher

A couple of hours ago, Rockstar launched the Enhanced Edition of Grand Theft Auto 5 on PC. Since this new version comes with some Ray Tracing features, I’ve decided to give them a go, only to be reminded how broken the Rockstar Games Launcher is. And, after two hours of trying to make this piece of crap work, I’ve thrown the towel. Continue reading GTA 5 Enhanced is your daily reminder that you should pirate every game that uses its own launcher →

Grand Theft Auto 5 will support Ray Tracing Reflections, Shadows, RTGI & RTAO on PC

Rockstar has revealed that the Next-Gen Update for the PC version of Grand Theft Auto 5 will be released on March 4th. This patch will bring new Ray Tracing effects that will be exclusive to PC. Plus, it will add support for NVIDIA DLSS 3 and AMD FSR 3.0. So, let’s take a closer look at it. Continue reading Grand Theft Auto 5 will support Ray Tracing Reflections, Shadows, RTGI & RTAO on PC →

Red Dead Redemption Remastered is CPU-bound on PC, even with an AMD Ryzen 9 7950X3D

Rockstar has just released Red Dead Redemption Remastered on PC. And, to be honest, I wasn’t planning to cover it. You see, this is a remaster and we don’t usually benchmark them. However, after popular demand, I’ve decided to take a look at it. So, let’s see how this port runs on a high-end PC. Continue reading Red Dead Redemption Remastered is CPU-bound on PC, even with an AMD Ryzen 9 7950X3D →