Tag Archives: The Ascent

The Ascent Patch #5 released, packs performance, stability & gameplay improvements, full patch notes

Neon Giant has released the fifth update for sci-fi isometric action-shooter RPG, The Ascent. This new patch packs some performance and stability improvements, as well as some gameplay fixes. Continue reading The Ascent Patch #5 released, packs performance, stability & gameplay improvements, full patch notes

Third major update for The Ascent fixes bugs & improves stability, full patch notes

Neon Giant has released the third major update for The Ascent. According to the team, this new patch improves stability, fixes some crashes, and resolves a number of bugs and glitches. Continue reading Third major update for The Ascent fixes bugs & improves stability, full patch notes

Second patch for The Ascent released, reduces stuttering & hitching in both DX11 & DX12

Neon Giant has released the second major patch for its isometric action-shooter RPG, The Ascent. According to the developers, this new update packs improvements to reduce stuttering and hitching, for DX11 and DX12. Additionally, the devs promise to further reduce them via another future update. Continue reading Second patch for The Ascent released, reduces stuttering & hitching in both DX11 & DX12

Here is The Ascent with a first-person camera mode

YouTube’s ‘Gaming with Griff Griffin’ has shared a video, showing The Ascent in first-person mode. The Ascent uses Unreal Engine 4 and in order to enable this FPS mode, the YouTuber used the Universal Unreal Engine 4 Unlocker. Continue reading Here is The Ascent with a first-person camera mode

The Ascent August 6th Update improves DX12 & Ray Tracing performance

Neon Giant has released a brand new patch for The Ascent. According to its release notes, the August 6th Update improves overall DX12 performance, as well as Ray Tracing performance. Continue reading The Ascent August 6th Update improves DX12 & Ray Tracing performance

The Ascent – Ray Tracing & DLSS Benchmarks & Comparisons

Curve Digital has just released the isometric action shooter RPG, The Ascent. Powered by Unreal Engine 4, The Ascent supports both Ray Tracing and NVIDIA’s DLSS. As such, we’ve decided to benchmark them. Continue reading The Ascent – Ray Tracing & DLSS Benchmarks & Comparisons

The Ascent gets a Gameplay Deep Dive

Microsoft has released a new video for The Ascent in which we go in-depth with the Neon Giant team on their new ARPG game. Neon Giant co-founders Arcade Berg, and Tor Frick, along with Alexander Litvinov Fominski (Lead World Designer) breakdown the game’s world design, combat, player interactions, and more. Continue reading The Ascent gets a Gameplay Deep Dive

Here are 12 minutes of gameplay footage from The Ascent

IGN has shared a new video, showing 12 minutes of gameplay footage from The Ascent, featuring commentary from Neon Giant co-founder Arcade Berg. Continue reading Here are 12 minutes of gameplay footage from The Ascent

The Ascent will support Ray Tracing and DLSS on PC

Neon Giant and NVIDIA announced that the upcoming cyberpunk-ish isometric action-shooter RPG, The Ascent, will support both Ray Tracing and DLSS on PC. In order to celebrate this announcement, the teams released a new RTX trailer that you can find below. Continue reading The Ascent will support Ray Tracing and DLSS on PC

The Ascent releases on July 29th, gets a brand new trailer

Curve Digital announced that the highly anticipated debut title from Swedish indie studio Neon Giant, The Ascent, will release on July 29th. In order to celebrate this, the publisher released a new trailer that you can find below. Continue reading The Ascent releases on July 29th, gets a brand new trailer