As we reported a couple of days ago, EIDOS Montreal and Crystal Dynamics released a new patch for Marvel’s Avengers that added support for AMD’s FidelityFX Super Resolution. Therefore, and since this game supports both NVIDIA DLSS and AMD FSR, we’ve decided to test and compare them.
For these benchmarks, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, NVIDIA RTX 3080, Windows 10 64-bit, and the GeForce 471.11 driver. Moreover, we did not update the game’s DLSS file (by default it’s using version 18.104.22.168). For NVIDIA DLSS, we used the Quality Mode and for AMD FSR we used the Ultra Quality Mode. These modes offer the best image quality these two techniques can offer.
In this particular game, DLSS offers a better image quality than even native resolutions. Below we’ve included some comparison screenshots between native 4K (left), DLSS (middle) and FSR (right).
Take for example the bushes in the first screenshot. As we can clearly see, the DLSS image looks sharper with less aliasing. You can clearly notice these image improvements in the screenshots that have the Helicarrier. The distant objects look more refined with fewer jaggies in the DLSS screenshots. Native 4K comes in second place, whereas FSR comes in third place.
Now what’s also interesting here is that DLSS also runs faster than FSR in Marvel’s Avengers (at least on our RTX 3080). As we can clearly see, DLSS was constantly faster, by around 4-5fps, than FSR.
In conclusion, NVIDIA’s DLSS implementation in Marvel’s Avengers is truly amazing. Not only does it look better than AMD’s FSR, but it also runs faster. Additionally, DLSS reduces aliasing to such a degree that is even better than native resolutions.