Tag Archives: Electronic Arts

Immortals of Aveum’s latest gameplay trailer gives us a proper glimpse at Unreal Engine 5

Electronic Arts and Acendant Studios have released a brand new gameplay trailer for Immortals of Aveum. Immortals of Aveum will be using Unreal Engine 5, and this trailer gives us a glimpse at what the developers have managed to create. Continue reading Immortals of Aveum’s latest gameplay trailer gives us a proper glimpse at Unreal Engine 5

Star Wars Jedi Survivor Update 5 released, is 3.2GB in size, full patch notes

Respawn has just released the fifth major update for Star Wars Jedi Survivor. According to the release notes, Patch 5 promises to improve content caching to reduce hitching, as well as to improve thread handling when raytracing is turned off. Continue reading Star Wars Jedi Survivor Update 5 released, is 3.2GB in size, full patch notes

Ray Tracing can look atrocious in Star Wars Jedi: Survivor, and you should completely disable it

You know what? I’ve been sitting on this since the game came out. Now as you may have heard, Star Wars Jedi: Survivor can look “amazing” with Ray Tracing. Or at least that’s what some people want to make you believe. The reality is that the Ray Tracing implementation in Star Wars Jedi: Survivor is not that good. In fact, the game can look atrocious with Ray Tracing, and we highly recommend disabling it. Continue reading Ray Tracing can look atrocious in Star Wars Jedi: Survivor, and you should completely disable it

First PC patch released for Star Wars Jedi: Survivor, aiming to improve non-RT performance

Respawn has just released the first PC patch for Star Wars Jedi: Survivor. According to the release notes, this first update aims to improve the game’s performance when not using its Ray Tracing effects. Continue reading First PC patch released for Star Wars Jedi: Survivor, aiming to improve non-RT performance