TeaserPlay has shared a new video, showcasing what a God of War game could look like in Unreal Engine 5. In order to create this fan remake of God of War, TeaserPlay took advantage of Lumen, Nanite, Ray Tracing and Metahuman (for creating the faces of both Kratos and Zeus).
Now while this fan remake uses Lumen and Ray Tracing, it appears to be still relying on screen-space reflections. For instance, you can see the SSR artifacts in the water at 1:00. Now while the character models of Kratos and Zeus are OK, the running and walking animations of Kratos are awful. As with most of TeaserPlay’s fan videos, the key focus are the environments (which by the way look great).
As we’ve said and before, these fan remakes are kind of cool. Furthermore, and while they are a bit amateur-ish, TeaserPlay’s videos at least feature some basic gameplay mechanics. And yes, similarly to the Bully remake, expect this video to appear on most gaming media outlets.
Lastly, you can check out TeaserPlay’s previous fan remakes/recreations in Unreal Engine 5. For instance, you can find remakes and concept trailers of Red Dead Revolver, Far Cry 7, Dark Souls 4 and Resident Evil 4 Remake. There are also remakes of Assassin’s Creed Infinity, Fallout New Vegas, Silent Hill, Dino Crisis, Bully, Grand Theft Auto Vice City, Grand Theft Auto San Andreas, and Grand Theft Auto III.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”