Category Archives: PC Performance Analyses

Castlevania: Lords of Shadow – PC Performance Analysis

Castlevania Lords of Shadow 2

When Konami announced that Castlevania: Lords of Shadow would be coming to the PC, we were a bit worried. Although we were pretty sure that an average PC could handle this title, we were not certain whether Konami would drop the ball with this port. Yes, we feared that Castlevania: Lords of Shadow PC would be identical to Dark Souls PC (different development studios and publishers, but still). Thankfully, we are happy to report that not only does the PC version look great, it is also running remarkably amazing, is GPU bound, runs flawlessly on dual-core systems, and has proper keyboard on-screen indications (provided you’re using that control scheme). In short, Castlevania: Lords of Shadow looks and runs amazing on the PC, making it the definitive version of Konami’s title. Continue reading Castlevania: Lords of Shadow – PC Performance Analysis

Saints Row IV – PC Performance Analysis

Saints Row IV v2

When Saints Row: The Third was released, we were initially disappointed with its PC version. Despite Volition’s attempts, the game was not taking advantage of more than three CPU cores and there were various issues with SLI systems. As we said back in November 2011, Saints Row: The Third suffered from micro-stuttering problems, abnormal SLI scaling, and various performance issues. Well, we’re happy to report that Saints Row IV does not suffer from any of those issues, despite the fact that the game is using the same engine and that it is not optimized for quad-cores. Yes, Saints Row IV was created with tri-cores in mind. Still, the game runs smooth – well, most of the times – and unlike Saints Row: The Third, it’s enjoyable from the get-go. Continue reading Saints Row IV – PC Performance Analysis

Splinter Cell: Blacklist – PC Performance Analysis

Splinter Cell Blacklist v3

Splinter Cell: Blacklist has just been released, so it’s time to see whether Ubisoft has learner its lesson with Assassin’s Creed III PC or not. And we are happy to report that Blacklist performs better than most triple-A titles. Truth be told, the game is based on Unreal Engine 2.5 (yeah, you read that right. It’s not even UE3). However, Ubisoft has managed to optimize its title better than any other title and as a result of that, we finally see a performance difference between tri-cores and quad-cores. To be honest, Blacklist may be one of the few games – at this point – that benefits from quad-core CPUs, so kudos to the French company. Continue reading Splinter Cell: Blacklist – PC Performance Analysis

The Bureau: XCOM Declassified – PC Performance Analysis

The Bureau XCOM Declassified

When it was originally announced, The Bureau: XCOM Declassified had a simpler title and was developed as a first-person shooter game. And to be honest, we are grateful that 2K Marin abandoned its original plans and turned it into a third person shooter/strategy hybrid. You see, a lot of people will claim that The Bureau: XCOM Declassified is your typical third-person shooter with some gimmicky strategy elements, and they could be right. However, we strongly suggest watching one of the first trailers of XCOM as the original version of this reinvented XCOM franchise was not good at all. Continue reading The Bureau: XCOM Declassified – PC Performance Analysis

Rise of the Triad – PC Performance Analysis

Rise of the Triad

Back in October 2010, we found out about a small team of enthusiasts who were working on a freeware remake of Duke Nukem 3D that would be powered by Unreal Engine 3. That small team was no other than Interceptor, the company behind Rise of the Triad’s remake. As with Duke Nukem 3D: Reloaded, Rise of the Triad’s remake is powered by Unreal Engine 3, therefore we expected a pretty solid PC game. Unfortunately though, Rise of the Triad suffers from a lot of optimization issues. Continue reading Rise of the Triad – PC Performance Analysis

Mortal Kombat – PC Performance Analysis

Mortal Kombat v2

And it’s finally here. Back in February 2012 we told you that Warner Bros did not have any plans for Mortal Kombat PC but the company had been gauging interest about it. Naturally, a lot of people did not believe us until the game was leaked via Steam’s registry. And then came the official announcement. Yes, Mortal Kombat is available on the PC and this marks the return of the franchise to our platform. So time now to see how it performs on it. Continue reading Mortal Kombat – PC Performance Analysis

Company of Heroes 2 – PC Performance Analysis

Company of Heroes 2

When Company of Heroes 2 was initially announced, most PC gamers felt excited. A new part in the COH series that was powered by an engine that would ‘change’ the way we play strategy games? A new strategy game with DX11 features? A new PC exclusive title? Hell bloody yeah. Unfortunately though, Company of Heroes 2 is not performing as good as we’d hoped for a PC exclusive title. Continue reading Company of Heroes 2 – PC Performance Analysis

Deadpool The Videogame – PC Performance Analysis

Deadpool
When Deadpool was originally announced, a lot of PC gamers got disappointed. Developed by High Moon Studios, this new super-hero action title was meant to initially hit current-gen consoles only. However, it was later revealed (or should we say leaked) that it would be coming to our beloved platform. Thankfully, Deadpool PC was not delayed – hear that Ubisoft? – and the studio that handled it was no other than Mercenary Technology. So, time now to see how this game performs on the PC. Continue reading Deadpool The Videogame – PC Performance Analysis

Remember Me – PC Performance Analysis

Remember Me v3
It’s really amazing witnessing new IPs popping out, especially when most developers these days avoid taking risks. Remember Me is one of those rare cases where developers decided to take a risk and release a game that is packed with some interesting ideas. Developed by DONTNOD Entertainment and published by Capcom, Remember Me is powered by Unreal Engine 3. The game has just been released on PC, X360 and PS3, and it’s time to see how it performs on our platform. Continue reading Remember Me – PC Performance Analysis

GRID 2 – PC Performance Analysis

Grid 2 v4
A lot of controversy surrounded GRID 2’s initial announcement. As stated by the Codies themselves, only 5% of its fanbase used the cockpit view, therefore the company decided to ditch it over in order to further overhaul the game’s environments. As we said back when that was announced, that decision was mostly taken due to the limited raw power of both current-gen consoles, something that is further hinted by the game’s inability to take advantage of a fourth CPU cores. Yes, GRID 2 is built around consoles and PC gamers will have to – yet again – overcome any performance obstacles via their overpowered systems. Continue reading GRID 2 – PC Performance Analysis