When Konami announced that Castlevania: Lords of Shadow would be coming to the PC, we were a bit worried. Although we were pretty sure that an average PC could handle this title, we were not certain whether Konami would drop the ball with this port. Yes, we feared that Castlevania: Lords of Shadow PC would be identical to Dark Souls PC (different development studios and publishers, but still). Thankfully, we are happy to report that not only does the PC version look great, it is also running remarkably amazing, is GPU bound, runs flawlessly on dual-core systems, and has proper keyboard on-screen indications (provided you’re using that control scheme). In short, Castlevania: Lords of Shadow looks and runs amazing on the PC, making it the definitive version of Konami’s title. Continue reading Castlevania: Lords of Shadow – PC Performance Analysis
Category Archives: PC Performance Analyses
Saints Row IV – PC Performance Analysis
When Saints Row: The Third was released, we were initially disappointed with its PC version. Despite Volition’s attempts, the game was not taking advantage of more than three CPU cores and there were various issues with SLI systems. As we said back in November 2011, Saints Row: The Third suffered from micro-stuttering problems, abnormal SLI scaling, and various performance issues. Well, we’re happy to report that Saints Row IV does not suffer from any of those issues, despite the fact that the game is using the same engine and that it is not optimized for quad-cores. Yes, Saints Row IV was created with tri-cores in mind. Still, the game runs smooth – well, most of the times – and unlike Saints Row: The Third, it’s enjoyable from the get-go. Continue reading Saints Row IV – PC Performance Analysis
Splinter Cell: Blacklist – PC Performance Analysis
Splinter Cell: Blacklist has just been released, so it’s time to see whether Ubisoft has learner its lesson with Assassin’s Creed III PC or not. And we are happy to report that Blacklist performs better than most triple-A titles. Truth be told, the game is based on Unreal Engine 2.5 (yeah, you read that right. It’s not even UE3). However, Ubisoft has managed to optimize its title better than any other title and as a result of that, we finally see a performance difference between tri-cores and quad-cores. To be honest, Blacklist may be one of the few games – at this point – that benefits from quad-core CPUs, so kudos to the French company. Continue reading Splinter Cell: Blacklist – PC Performance Analysis
The Bureau: XCOM Declassified – PC Performance Analysis
When it was originally announced, The Bureau: XCOM Declassified had a simpler title and was developed as a first-person shooter game. And to be honest, we are grateful that 2K Marin abandoned its original plans and turned it into a third person shooter/strategy hybrid. You see, a lot of people will claim that The Bureau: XCOM Declassified is your typical third-person shooter with some gimmicky strategy elements, and they could be right. However, we strongly suggest watching one of the first trailers of XCOM as the original version of this reinvented XCOM franchise was not good at all. Continue reading The Bureau: XCOM Declassified – PC Performance Analysis
Rise of the Triad – PC Performance Analysis
Back in October 2010, we found out about a small team of enthusiasts who were working on a freeware remake of Duke Nukem 3D that would be powered by Unreal Engine 3. That small team was no other than Interceptor, the company behind Rise of the Triad’s remake. As with Duke Nukem 3D: Reloaded, Rise of the Triad’s remake is powered by Unreal Engine 3, therefore we expected a pretty solid PC game. Unfortunately though, Rise of the Triad suffers from a lot of optimization issues. Continue reading Rise of the Triad – PC Performance Analysis
Mortal Kombat – PC Performance Analysis
And it’s finally here. Back in February 2012 we told you that Warner Bros did not have any plans for Mortal Kombat PC but the company had been gauging interest about it. Naturally, a lot of people did not believe us until the game was leaked via Steam’s registry. And then came the official announcement. Yes, Mortal Kombat is available on the PC and this marks the return of the franchise to our platform. So time now to see how it performs on it. Continue reading Mortal Kombat – PC Performance Analysis
Company of Heroes 2 – PC Performance Analysis
When Company of Heroes 2 was initially announced, most PC gamers felt excited. A new part in the COH series that was powered by an engine that would ‘change’ the way we play strategy games? A new strategy game with DX11 features? A new PC exclusive title? Hell bloody yeah. Unfortunately though, Company of Heroes 2 is not performing as good as we’d hoped for a PC exclusive title. Continue reading Company of Heroes 2 – PC Performance Analysis









