THIEF was advertised as a game that would take advantage of the PC platform. The PC version is handled by Nixxes Software, the team that was behind Deus Ex: Human Revolution, Hitman: Absolution and Tomb Raider. Both Hitman: Absolution and Tomb Raider were unable to make good use of quadcores, therefore there were some CPU issues that affected those with weaker systems. This was precisely why we asked EIDOS Montreal whether THIEF would break free from that ‘tricore’ trend. Unfortunately, this is another title in which quadcores perform identical to tricores. And while there are no obviously advantages for quadcore users, we are happy to report that THIEF runs better than the two aforementioned titles. Continue reading THIEF – PC Performance Analysis
Category Archives: PC Performance Analyses
Metal Gear Rising: Revengeance – PC Performance Analysis
And here it is. Platinum Games’ first PC game has finally been released. Metal Gear Rising: Revengeance is now available on our platform. Metal Gear Rising: Revengeance focuses on Raiden, a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through anything that stands in his path. Metal Gear Rising: Revengance is an action title that requires high framerates in ordered to be enjoyed, so it’s time to see how this puppy performs on the PC platform. Continue reading Metal Gear Rising: Revengeance – PC Performance Analysis
Call of Duty: Ghosts – PC Performance Analysis
A couple of months ago, we were really looking forward to four major, triple-A titles. Those titles were – obviously – Battlefield 4, Call of Duty: Ghosts, Assassin’s Creed IV: Black Flag and Need For Speed: Rivals. All these four titles were advertised as the first next-gen games, and to our surprise all of them had issues. Battlefield 4 has instability issues while playing online (and let’s not forget that its latest update crippled its performance on Nvidia’s cards), Assassin’s Creed IV: Black Flag was not taking advantage of more than two CPU cores, NFS: Rivals is locked at 30fps and Call of Duty: Ghosts had a ridiculous RAM requirement. Not only that, but Infinity Ward’s title suffered from stuttering issues and graphical glitches. The team has released some patches for it that – supposedly – address most of its bugs (and thankfully let us select all the Extra settings) so it’s time to see how this patched up version performs on the PC. Continue reading Call of Duty: Ghosts – PC Performance Analysis
Assassin’s Creed IV: Black Flag – PC Performance Analysis
Last month, we had the pleasure to interview Ubisoft who confirmed that Assassin’s Creed IV: Black Flag would be better optimized on the PC than its predecessor. As Ubisoft claimed, the scheduler used for the rendering was ‘rewritten from the ground up and in AC4, the engine will use all the cores it needs until it sees that using more cores brings no more gain.’ Well, it appears that information was incorrect as Assassin’s Creed IV: Black Flag is plagued by performance issues and runs identical on tricore and quadcore CPUs. Not only that but the performance difference between a dualcore and a quadcore is around 5fps at best. Continue reading Assassin’s Creed IV: Black Flag – PC Performance Analysis
Battlefield 4 – PC Performance Analysis
Prior to its release, Battlefield 4 was advertised as a genre-defining all-out war experience brought to life with unmatched visual and audio fidelity, superior character animations and dynamic destruction that would show people what Frostbite 3 is capable of. Well, Battlefield 4 has finally been released and it’s time to see how this puppy performs on the PC platform. Continue reading Battlefield 4 – PC Performance Analysis
Batman: Arkham Origins – PC Performance Analysis
Batman: Arkham Origins is a title we’ve been looking forward to, and that’s primarily because we wanted to see whether Warner Montreal would optimize the game’s PC version or not. Would the game suffer from stuttering issues? Would the game run as awful as its predecessor, Arkham City? And would its PhysX effects bring current gen systems to their knees? Thankfully, we can now answer all those questions. Continue reading Batman: Arkham Origins – PC Performance Analysis
F1 2013 – PC Performance Analysis
Back in 2011, we claimed that F1 2011 was a title suffering from various performance issues. Due to its multi-platform nature, F1 2011 handled some graphical features via the CPU and there was no performance difference between a tri-core and a quad-core CPU. Not only that, but the performance difference between a dual-core and a quad-core was around 6fps, meaning that the game’s engine was unable to properly use more than two CPU cores. Fast forward two years and here we are with F1 2013 – a game that shows performance differences between tri-cores and quad-cores, and a game running way better than its predecessors. Now that’s the spirit Codies. Continue reading F1 2013 – PC Performance Analysis
Alien Rage Unlimited – PC Performance Analysis
If we were to take our PC Performance Analysis of Shadow Warrior and change the game’s title, we could be very well looking at Alien Rage Unlimited’s PC Performance Analysis article. You see, Alien Rage faces similar optimization issues (although there isn’t any ‘Mirrors’ setting that cripples the CPU) with Flying Wild Hog’s title; there are scenes that are as unoptimized as they can get and both of these games scale on quad-cores but do not take advantage of them. To put it simple – Alien Rage Unlimited has issues that have not been fixed/addressed yet, despite the game already receiving three patches. Continue reading Alien Rage Unlimited – PC Performance Analysis
Shadow Warrior – PC Performance Analysis
You know what? I seriously don’t understand game developers. No seriously, I don’t. What’s the point of creating a PC game when it cannot take advantage of more than three CPU cores? Hell, I would understand that if a game did not stress the CPU. What happens though when a graphics option hits the CPU hard, causing low performance that could have been easily avoided with proper multi-core support (or you know, by letting the GPU actually handle that setting)? But let’s take things from the beginning. Hello and welcome to yet another Performance Analysis. Today we have the pleasure to take a closer look at Shadow Warrior’s remake; a game created by Flying Wild Hog, the company that brought us Hard Reset. Continue reading Shadow Warrior – PC Performance Analysis
ArmA 3 – PC Performance Analysis
Ah, the ‘beauty’ of Bohemia’s titles. Back in March, we informed you about the performance of ArmA 3’s alpha version. As we said back then, Bohemia’s military FPS sim was plagued with lots of CPU performance issues. We were really looking forward to the final build of the game to see whether the Czech studio would be able to optimize it or not. Well, even though the final build of ArmA 3 scales better on multi-cores, it still runs as bad as most of Bohemia’s titles. Moreover, and despite the fact that ArmA 3 relies heavily on the CPU, it does not take full advantage of quad-cores as there are no performance differences between tri-cores and quad-cores. Continue reading ArmA 3 – PC Performance Analysis







