Our reader ‘Dirty Dan’ has informed us about some must-have tweaks for both Splinter Cell: Blacklist and Far Cry 3: Blood Dragon. Using a HEX editor, Dirty Dan was able to find a way to change the FOV in Splinter Cell: Blacklist and to disable the Scan Lines in Far Cry 3: Blood Dragon. Continue reading Here Is How You Can Edit Splinter Cell: Blacklist’s FOV & Remove ScanLines From Far Cry 3: Blood Dragon
Ah, it’s that time of year again. 2013 was a good year, full of surprises. It was also the year we got our first ‘next-gen’ titles, so it’s time now to see which are the top 10 PC optimized games of 2013. Before beginning, let us be crystal clear on this; we are not judging their gameplay mechanics. No no no no. We’re focusing on their tech side. This year we’ve also included the biggest disappointments, as well as some honorable mentions. So, let’s take a look at our list, shall we?
Aris Juson has informed us about a new live action fan film based on Splinter Cell: Blacklist. This film is twelve minutes long and follows a covert agent who infiltrates an Engineer stronghold to rescue his partner. The overall acting is surprisingly well and I’d love to see more short films – that are based on video-games – from these guys. Seriously now, it’s a polished and well executed short film. The only downside is that they have overused anamorphic lens-flares and I believe we can all say that JJ Abrams wants them back. Apart from that, Splinter Cell – Extraction is a fan film that you really need to check out! Continue reading Splinter Cell – Extraction Is A Great Live-Action Fan Film With Lots Of Lens Flares
Ubisoft has released a new update for Splinter Cell: Blacklist that is packed with general optimizations, as well as support for 3+ GPUs and for 16:10 aspect ratio. Moreover, this update fixes the flicking lights that were present on certain multiple GPU setups, and comes with various improvements for the game’s online mode. This patch will be auto-downloaded next time you launch the game, and you can view its complete changelog below. Continue reading Splinter Cell: Blacklist – New patch packed with general optimizations & support for 3+ GPUs
Today, Ubisoft announced the launch of a new crossover for its free-to-play PC shooter, Tom Clancy’s Ghost Recon Online. Inspired by the success of the cross over pack between Ghost Recon Online and Assassin’s Creed released in February, the Ghost Recon Online team is releasing new content from another major Ubisoft franchise: Tom Clancy’s Splinter Cell. Continue reading Splinter Cell Pack Announced For Tom Clancy’s Ghost Recon Online
As we’ve said in our Performance Analysis, there are some low-res textures included in the PC version of Splinter Cell: Blacklist. And that’s precisely why we can rely on SweetFX in order to improve the game’s IQ. Below you can find a comparison between two of our SweetFX settings. The first one is with subtle sharpening (and various tweaks to its mid-tones, shadows, saturation, curves levels and contrast) while the second one – the one we currently prefer and looks similar to what CDPR is doing with The Witcher 3 – has more sharpening. Continue reading Splinter Cell: Blacklist – Modded Vs Vanilla Comparison
Splinter Cell: Blacklist has just been released, so it’s time to see whether Ubisoft has learner its lesson with Assassin’s Creed III PC or not. And we are happy to report that Blacklist performs better than most triple-A titles. Truth be told, the game is based on Unreal Engine 2.5 (yeah, you read that right. It’s not even UE3). However, Ubisoft has managed to optimize its title better than any other title and as a result of that, we finally see a performance difference between tri-cores and quad-cores. To be honest, Blacklist may be one of the few games – at this point – that benefits from quad-core CPUs, so kudos to the French company. Continue reading Splinter Cell: Blacklist – PC Performance Analysis