Rebellion has released the PC version of Sniper Elite V2, and it’s time to see how this sniper game performs on our beloved platform. Sniper Elite V2 was self-published by Rebellion themselves and is a nice port. There have been some improvements to the game’s textures and there are keyboard indications for all in-game actions. There is also a mouse smoothing option, so be sure to disable it if you want to avoid any mouse acceleration side effects. Unfortunately, there is no option to adjust the FOV, and you might notice some pop-in when the levels are initially loaded. Sniper Elite V2 is a multiplatform title and although it is enjoyable and fun on the PC, it could look – and perform – better. Continue reading Sniper Elite V2 – PC Performance Analysis→
Binary Domain was well received on consoles, and we were delighted to hear that this squad-based shooter would be coming to our beloved platform. And to be honest, we were expecting more than a shoddy port. Sure, we didn’t expect to see higher-resolution textures or extra PC features but this is a really bad and poor port. Okay, we’ve seen worse ports than this but let’s face; this is a port that screams ‘consolitus’ and we know that some of you hate this word, but that’s the truth. Continue reading Binary Domain – PC Performance Analysis→
Truth be told, we were a bit worried about Carrier Command: Gaea Mission. You see, Bohemia is a talented team there is no doubt about that. However, their engine was seriously bugged – back in the days of ArmA 2 and Take on Helicopters – and suffered from a lot of performance issues. Well, good news guys as the remake of Carrier Command uses a different engine that runs amazingly well. This newly, in-house engine, is GPU bound and did not stress our CPU even when there were firefights on-screen. Way to go Bohemia. Continue reading Carrier Command: Gaea Mission – Beta Performance Analysis→
We always liked Bugbear’s games. FlatOut was a great arcade racing series and run flawlessly in a lot of PC system configurations. Naturally, we thought that Ridge Racer: Unbounded would live up to the standards that were set by the Finish studio. Sadly though, what we have in our hands is a shoddy console port of a really promising game. Not only, that, but Ridge Racer: Unbounded suffers from all the flaws and issues that plagued the entire FlatOut series. Yes, there is rubber band and yes the controls are a mess, especially if you try to play the game with the keyboard, something that was no issue with the FlatOut games. Continue reading Ridge Racer: Unbounded PC Performance Analysis→
Biart Studios have released their first indie third-person shooter title, Deep Black: Reloaded. The game was initially known as U-Wars and was meant to take advantage of Nvidia’s PhysX and 3D Vision. Back when it was called U-Wars, the developers had trouble finding a publisher. Fast forward a couple of years and here we are with Biart’s renamed game that is published by them in a digital form. Given its indie nature, we were wondering whether or not it was worth writing a Performance Analysis about it. However, we got intrigued when we found out that it was a 3D-Ready title, so we felt the need to give it a shot. As always, we used an overclocked Q9650 with a GTX295, 4GB RAM, Windows 7-64Bit and the latest version of Nvidia’s ForceWare drivers. Continue reading Deep Black: Reloaded PC Performance Analysis→
Let me start by saying that Starbreeze is a talented studio. After the amazing Chronicles of Riddick and the first Darkness game, we were expecting big things from them. However, something is really off with their latest games. The Chronicles of Riddick: Assault on Dark Athena was not something special and Syndicate feels like a generic FPS that basically mixes Deus Ex: Human Revolution’s style and FEAR’s combat mechanics. But we are not here to judge its gameplay. And ironically, although the game feels like a big let down, its game engine is awesome and performs great on the PC. Continue reading Syndicate PC Performance Analysis→
Alan Wake is a game that a lot of PC gamers have been waiting for. Some people think that the game changed from an open-world title to a linear horror action adventure due to X360’s exclusivity, but that is not true. First, we’ve seen open-world titles in X360 so Remedy wouldn’t have any – technical – issue with developing such a title for Microsoft’s console. Truth is that the open-world tech demo simply didn’t work. It was cool but as a horror game, it just couldn’t work. Therefore, Remedy decided to make it more linear and offer the experience they have been targeting for all this time. Quick forward two years and here we are, with its PC version finally hitting our platform. Alan Wake has been released for the PC, so it’s time now to see how Remedy’s little gem performs on a modern-day PC. Continue reading Alan Wake PC Performance Analysis→
The Darkness II has just been released on the PC, and it’s time to see how Digital Extremes’ little baby performs on our beloved platform. Some of you might be initially disappointed with the fact that the game is not developed by Starbreeze, developers of the first part, but from what we’ve seen so far, The Darkness II performs amazingly good on a lot of PCs and is quite friendly to low-end PC configurations. This is not surprising at all as the game uses Digital Extremes’ in-house engine, the Evolution Engine, that was used to Dark Sector, a third-person game that was also well optimized. Continue reading The Darkness II PC Performance Analysis→
Okay, this is a game for which we really wanted to write a performance analysis. Given the fact that Rocksteady was preparing a patch for it, we decided to hold off and see whether the update would introduce any performance boost to the DX9 path. Unfortunately though, Batman: Arkham City is an un-optimized mess when it comes to its PhysX implementation. In other words, Rocksteady relied on PC’s additional raw power to overcome any performance issues. This is not shocking at all as Rocksteady used an old version of the PhysX SDK. But let’s start with our analysis, shall we? Continue reading Batman: Arkham City PC Performance Analysis→
At last, Croteam’s old-school FPS is finally here with us and it’s time to see how this bad boy performs with a modern-day PC. As usual, we used an overclocked Q9650 at 4.2Ghz, 4GB RAM and a GTX295 with Windows 7 64-Bit and Nvidia’s latest ForceWare drivers. First things first though; we have to congratulate Croteam for all those graphical options that are available. PC gamers can tweak pretty much everything, from the parallax occlusion mapping quality to the textures’ quality and the LOD amount. These are by far the best in-game options we’ve ever seen and every developer should take a good look at them. Continue reading Serious Sam 3: BFE PC Performance Analysis→