Tag Archives: Alan Wake

NVIDIA GeForce 472.12 WHQL driver is optimized for Far Cry 6, Alan Wake Remastered, Diablo II: Resurrected & more

NVIDIA has released a brand new driver for its graphics cards. According to the green team, the NVIDIA GeForce 472.12 WHQL driver is optimized for Far Cry 6, Alan Wake Remastered, Diablo II: Resurrected, Hot Wheels Unleashed, New World, and World War Z: Aftermath. Continue reading NVIDIA GeForce 472.12 WHQL driver is optimized for Far Cry 6, Alan Wake Remastered, Diablo II: Resurrected & more

Alan Wake Remastered will not support Ray Tracing or HDR, but will support DLSS

Remedy has confirmed that Alan Wake Remastered will not support Ray Tracing or HDR. I’m pretty sure that this will disappoint a lot of PC gamers that have been looking forward to this remaster. However, Remedy has confirmed that the game will support NVIDIA’s DLSS tech. Continue reading Alan Wake Remastered will not support Ray Tracing or HDR, but will support DLSS

Alan Wake Remastered officially announced, will have “choice next-generation upgrades”

And the rumors were true. Remedy has just confirmed and officially announced Alan Wake Remastered, which will release this Fall. Now although Remedy has not specified any exact release date, the rumor hinted at an October 5th release. So yeah, we can assume that that date is valid. Continue reading Alan Wake Remastered officially announced, will have “choice next-generation upgrades”

Final Fantasy 7 Remake & Alan Wake Remastered appear on Epic Games Store’s database

It appears that Final Fantasy 7 Remake and Alan Wake Remastered will be coming to Epic Games Store. As we can clearly see, these two games can be found in Epic Games Store’s database, suggesting that both of them are coming to PC. Continue reading Final Fantasy 7 Remake & Alan Wake Remastered appear on Epic Games Store’s database

Remedy’s Sam Lake details the development difficulties of Alan Wake, and why it wasn’t open-world

Alan Wake has turned 10 years old and Remedy’s Sam Lake has the major difficulites developing this stunning game. Sam Lake has also revealed why Remedy decided to ditch its open-world/sandbox design in favour of a more linear approach. Continue reading Remedy’s Sam Lake details the development difficulties of Alan Wake, and why it wasn’t open-world