Category Archives: News

PCI Express “Resizable BAR” tested on NVIDIA’s RTX 3060 GPU, first gaming benchmarks

With the release of the newest 461.72 WHQL GeForce game ready driver, Nvidia recently enabled initial Resizable BAR support for the desktop GeForce RTX 3060 GPU on select PC games, with more cards getting support in near future. Initially, “Resizable BAR” feature is going to be compatible with the company’s GeForce RTX 3060 desktop graphics cards and the RTX 30-series laptops. Continue reading PCI Express “Resizable BAR” tested on NVIDIA’s RTX 3060 GPU, first gaming benchmarks

Global chip shortage to last till 2022, NVIDIA and AMD GPU stock affected as a result

As expected there is more unsettling news for gamers who were hoping that the GPU shortage situation would rather improve later this year. Because according to several industry analysts, GPU stock is going to suffer through until 2022, and because the demand for chips now exceeds supply by about 30%, it will take almost three or four quarters for the supply to catch up with the demand. Continue reading Global chip shortage to last till 2022, NVIDIA and AMD GPU stock affected as a result

Halo The Master Chief Collection will soon support dedicated servers via Custom Browser

343 Industries has announced that Custom Browser will be soon coming to Halo The Master Chief Collection. This new functionality will allow players to find and join the servers they like. Moreover, it will allow for all the Halo games of the collection to be played on dedicated servers. Continue reading Halo The Master Chief Collection will soon support dedicated servers via Custom Browser

The Medium’s Technical Level Designer talks about the evolution of horror games

The Medium is the latest psychological horror title from Bloober Team, who you might know from previous titles of the same genre such as the Observer, Blair Witch, and Layers of Fear 1 & 2. The Medium received generally favorable ratings, and now has a very positive rating on Steam.

Continue reading The Medium’s Technical Level Designer talks about the evolution of horror games