Tag Archives: Bloober Team

Bloober Team is working on three games, codenamed H2O, BLACK & Dum Spiro

Last week, Bloober Team announced a strategic cooperation agreement with Konami. And according to the European Commission, Bloober Team is currently working on three games. These three games are codenamed H2O, BLACK and Dum Spiro. And yes, one of them could be a new Silent Hill game. Continue reading Bloober Team is working on three games, codenamed H2O, BLACK & Dum Spiro

The Medium’s Technical Level Designer talks about the evolution of horror games

The Medium is the latest psychological horror title from Bloober Team, who you might know from previous titles of the same genre such as the Observer, Blair Witch, and Layers of Fear 1 & 2. The Medium received generally favorable ratings, and now has a very positive rating on Steam.

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The Medium PC Review

The survival horror genre celebrated a golden age under the PlayStation 2, but nowadays it seems as if these games are becoming an endangered species. A few titles like The Evil Within and recent Resident Evil remakes do a good job at keeping the dream alive, but let’s face it: That distinct flavour of terror always becomes diluted with too many jump scares and a stronger focus on action. Continue reading The Medium PC Review

The Medium gets a new update that completely destroys its in-game performance

Bloober Team has just released a new update for the Steam version of The Medium that completely destroys its in-game performance. Thanks to this latest update, the game is unable to take full advantage of high-end GPUs at lower resolutions. And while the game was running with 80fps in our benchmark scene, it’s now running with 50fps in the very same scene and with the same settings. Continue reading The Medium gets a new update that completely destroys its in-game performance

The Medium – Ray Tracing & DLSS Benchmarks

After sharing our initial concerns about The Medium, we’ve decided to explore numerous environments so that we could find demanding areas that were not suffering from optimization issues. We also wanted to test the game’s retail/final version. As such, it’s time now to benchmark the game’s DLSS 2.0 and Ray Tracing effects.
Continue reading The Medium – Ray Tracing & DLSS Benchmarks