Tag Archives: Bloober Team

New Layers of Fear gets an Unreal Engine 5 In-Engine Teaser Trailer

Bloober Team is currently working on a new Layers of Fear game and has released its first in-engine teaser trailer. Although we don’t know much, this new Layers of Fear game will be using Unreal Engine 5. You can watch teaser trailer, provided by IGN, below. Enjoy and stay tuned for more! Continue reading New Layers of Fear gets an Unreal Engine 5 In-Engine Teaser Trailer

Bloober Team is working on three games, codenamed H2O, BLACK & Dum Spiro

Last week, Bloober Team announced a strategic cooperation agreement with Konami. And according to the European Commission, Bloober Team is currently working on three games. These three games are codenamed H2O, BLACK and Dum Spiro. And yes, one of them could be a new Silent Hill game. Continue reading Bloober Team is working on three games, codenamed H2O, BLACK & Dum Spiro

The Medium’s Technical Level Designer talks about the evolution of horror games

The Medium is the latest psychological horror title from Bloober Team, who you might know from previous titles of the same genre such as the Observer, Blair Witch, and Layers of Fear 1 & 2. The Medium received generally favorable ratings, and now has a very positive rating on Steam.

Continue reading The Medium’s Technical Level Designer talks about the evolution of horror games

The Medium PC Review

The survival horror genre celebrated a golden age under the PlayStation 2, but nowadays it seems as if these games are becoming an endangered species. A few titles like The Evil Within and recent Resident Evil remakes do a good job at keeping the dream alive, but let’s face it: That distinct flavour of terror always becomes diluted with too many jump scares and a stronger focus on action. Continue reading The Medium PC Review

The Medium gets a new update that completely destroys its in-game performance

Bloober Team has just released a new update for the Steam version of The Medium that completely destroys its in-game performance. Thanks to this latest update, the game is unable to take full advantage of high-end GPUs at lower resolutions. And while the game was running with 80fps in our benchmark scene, it’s now running with 50fps in the very same scene and with the same settings. Continue reading The Medium gets a new update that completely destroys its in-game performance