Bloober Team has released a new patch for the PC version of The Medium. According to the team, Patch 1.2 adds support for UltraWide (21:9) & SuperUltraWide (32:9) monitors. Continue reading The Medium Patch 1.2 adds support for UltraWide (21:9) & SuperUltraWide (32:9) monitors
The Medium is the latest psychological horror title from Bloober Team, who you might know from previous titles of the same genre such as the Observer, Blair Witch, and Layers of Fear 1 & 2. The Medium received generally favorable ratings, and now has a very positive rating on Steam.
The Medium came out last month and had some awful optimization issues at launch. So, after receiving its first performance patch – which resolves the GPU utilization issues we reported – we’ve decided to benchmark this game and see how it performs on the PC platform. Continue reading The Medium PC Performance Analysis
Bloober Team has just released a 3.9GB Update for The Medium. According to the release notes, this patch brings performance optimizations across the whole game. Continue reading The Medium gets a 3.9GB Update with performance optimizations
The survival horror genre celebrated a golden age under the PlayStation 2, but nowadays it seems as if these games are becoming an endangered species. A few titles like The Evil Within and recent Resident Evil remakes do a good job at keeping the dream alive, but let’s face it: That distinct flavour of terror always becomes diluted with too many jump scares and a stronger focus on action. Continue reading The Medium PC Review
Money.pl has reported that The Medium has already recouped its development and marketing costs. As such, and in just three days, the game has become profitable for Bloober Team. Continue reading The Medium has already recouped its development and marketing costs
Bloober Team has just released a new update for the Steam version of The Medium that completely destroys its in-game performance. Thanks to this latest update, the game is unable to take full advantage of high-end GPUs at lower resolutions. And while the game was running with 80fps in our benchmark scene, it’s now running with 50fps in the very same scene and with the same settings. Continue reading The Medium gets a new update that completely destroys its in-game performance
After sharing our initial concerns about The Medium, we’ve decided to explore numerous environments so that we could find demanding areas that were not suffering from optimization issues. We also wanted to test the game’s retail/final version. As such, it’s time now to benchmark the game’s DLSS 2.0 and Ray Tracing effects.
Continue reading The Medium – Ray Tracing & DLSS Benchmarks
A lot of PC gamers were worried about The Medium the moment Bloober Team revealed its official PC system requirements. After all, and instead of targeting 60fps gaming, those requirements targeted 30fps gaming. And, similar to Bloober’s previous game, Blair Witch, The Medium has major performance/optimization issues on the PC right now. Continue reading The Medium cannot run with constant 60fps on the RTX3080, even at 1080p/High/RT Off settings
Bloober Team has released the full Ray Tracing PC system requirements for The Medium. As the team noted, these PC specs target 30fps. However, the game will support uncapped framerates (so don’t worry, this game won’t be locked at 30fps). Continue reading The Medium Ray Tracing Full PC Requirements Revealed