Tag Archives: Quantum Break

Was NVIDIA GeForce RTX2080Ti a 4K/60fps GPU? – 83 PC games benchmarked on 4K/Ultra Settings

In 2018, NVIDIA released the high-end model for its Turing GPUs, the NVIDIA GeForce RTX2080Ti. Back then, NVIDIA advertised that GPU as a 4K/60fps graphics card. Thus, we’ve decided to collect in a single article all of the games we’ve benchmarked these past two years, and see whether this GPU was able to achieve that initial goal. Continue reading Was NVIDIA GeForce RTX2080Ti a 4K/60fps GPU? – 83 PC games benchmarked on 4K/Ultra Settings

NVIDIA GeForce RTX 2080Ti benchmarked in the ten most demanding PC games

After almost a month, our EVGA GeForce RTX 2080Ti XC has finally arrived. As such, we’ve decided to test the ten most demanding PC games that are currently available and see how this new GPU performs. Now I’m pretty sure that most of you have heard that this GPU targets a 4K/60fps experience, however the following results will undoubtedly surprise you. Continue reading NVIDIA GeForce RTX 2080Ti benchmarked in the ten most demanding PC games

AMD Radeon Vega Frontier Edition is faster in Quantum Break & slower in Watch_Dogs 2 & Mafia 3 than the NVIDIA GTX1080

While we are all waiting for the third-party benchmarks for AMD RX Vega – that will most probably go live on August 14th – DudeRandom84 has shared some new benchies between the AMD Radeon Vega Frontier Edition and NVIDIA’s GTX1080 and GTX1080Ti. Continue reading AMD Radeon Vega Frontier Edition is faster in Quantum Break & slower in Watch_Dogs 2 & Mafia 3 than the NVIDIA GTX1080

Quantum Break – Here is how you can enable SLI with amazing 95% scaling

Quantum Break is one of the most demanding PC games that have been released recently. And to be honest, its spectacular lighting system and detailed characters somehow justify these requirements. Quantum Break’s lighting and global illumination effects are among the best we’ve seen in any game. However, at its time of release, the game lacked official SLI support. Well, not anymore as a workaround – offering incredible SLI scaling – has been found. Continue reading Quantum Break – Here is how you can enable SLI with amazing 95% scaling

Quantum Break – New DX11 patch released, optimizes ambient occlusion & spotlight shader path

Remedy has released a new patch for the Steam version of Quantum Break. According to the release notes, this patch optimizes ambient occlusion effect loading for common resolutions and fixes the optimized spotlight shader path. Continue reading Quantum Break – New DX11 patch released, optimizes ambient occlusion & spotlight shader path

Remedy releases new patch for Quantum Break that… removes its FRAPS watermark

Two weeks ago, we informed you about the appearance of a FRAPS watermark in the ending of Quantum Break. This issue affected both the Steam and the Win10 versions of the game, and today Remedy released a patch for the Steam version that removes this watermark. Continue reading Remedy releases new patch for Quantum Break that… removes its FRAPS watermark

It appears that Remedy recorded a part of Quantum Break’s ending with an unregistered version of FRAPS

Quantum Break was released on Steam a couple of days ago, and  a minor – but hilarious – mishap has just surfaced. As it was revealed, a part from the ending of Quantum Break – in both its Steam and Win10 versions – was recorded with an… unregistered version of FRAPS. Continue reading It appears that Remedy recorded a part of Quantum Break’s ending with an unregistered version of FRAPS

Quantum Break runs significantly faster on NVIDIA’s hardware in DX11

Quantum Break has just been released on Steam and it appears that this particular version runs way better on NVIDIA’s hardware than its DX12 brother. According to various reports, the Steam version can be up to 30% faster than the W10 version on NVIDIA’s GPUs, something that does not really surprise us. Continue reading Quantum Break runs significantly faster on NVIDIA’s hardware in DX11