Tag Archives: Quantum Break

Quantum Break – Official Steam requirements revealed, will be DX11-only, will not support mGPU systems

Remedy has revealed the official PC requirements for the Steam version of Quantum Break. According to them, the Steam version of Quantum Break will only support DX11. Yeap, instead of supporting both APIs, Remedy decided to completely abandon the DX12 API in favour of the DX11 one (at least for the Steam version of Quantum Break). This basically means that the Win10 version of Quantum Break will NOT receive a patch to support DX11. Continue reading Quantum Break – Official Steam requirements revealed, will be DX11-only, will not support mGPU systems

Quantum Break – Steam version slightly delayed, now planned for a September 29th release

THQ Nordic announced today that both the retail and the Steam versions of Quantum Break have been delayed to September 29th. The game was meant to be released on September 14th, however THQ Nordic needed some additional time for mastering and manufacturing the Quantum Break – Timeless Collector’s Edition. Continue reading Quantum Break – Steam version slightly delayed, now planned for a September 29th release

Remedy claims that Quantum Break’s Win10 version will be identical to the Steam version

Earlier this week, we informed you about the Steam version of Quantum Break that will be released on September 14th. This version will support both DX11 and DX12, and a lot of people wondered whether the Win10 version would be updated in order to support both of these APIs. Continue reading Remedy claims that Quantum Break’s Win10 version will be identical to the Steam version

Quantum Break – Win10 version will not receive any new patches, DX11 support unlikely coming to it

Yesterday, we informed you about Quantum Break coming to Steam. This Steam version will be a Win32 application and will support both DX11 and DX12. Naturally, we wondered whether Remedy would add support for DX11 in Quantum Break’s Win10 version (that is currently sold via Windows Store). And according to Remedy’s Head of Communications, Thomas Puha, that seems unlikely. Continue reading Quantum Break – Win10 version will not receive any new patches, DX11 support unlikely coming to it

Quantum Break – New patch adds G-Sync/FreeSync support, removes CPU limitation

Remedy has released a new patch for the PC version of Quantum Break. According to the changelog, this patch adds support for disabling V-sync (in other words, it adds support for G-Sync and FreeSync monitors), packs general fixes, and removes the SSE4.2, SSE4.1, SSSE3 limitation. Continue reading Quantum Break – New patch adds G-Sync/FreeSync support, removes CPU limitation

Quantum Break Is Perhaps THE Most Beautiful PC Game in 4K Without Its Reconstruction Tech

The latest update for Quantum Break includes an option to disable the reconstruction tech, via which the game was rendering at a lower resolution and was then upscaled to your desired resolution. And below you can see for yourselves what this game looks like in 4K without that annoying tech. Continue reading Quantum Break Is Perhaps THE Most Beautiful PC Game in 4K Without Its Reconstruction Tech

Quantum Break – New PC Patch Live – Includes Options To Disable Upscaling & Film Grain

Remedy has released a new patch for the PC version of Quantum Break. This patch is 27GB in size and no, we are not joking. While Remedy has not revealed its release notes as of yet, we can confirm that the team has implemented an option to disable the game’s upscaling tech that was also used in its Xbox One version. Hell bloody yeah. Continue reading Quantum Break – New PC Patch Live – Includes Options To Disable Upscaling & Film Grain

Quantum Break Won’t Support Multi-GPUs, Reconstruction Tech Detailed – Frame Pacing Issues To Be Resolved Via Next Patch

Remedy has just released a new FAQ about the current state of its latest title, Quantum Break. According to the team, Quantum Break won’t support multi-GPUs due to its engine architecture. In other words, you’ll have to rely on the most powerful single GPU on the planet in order to enjoy Remedy’s Quantum Break. Yeap, we’ve got ourselves another Batman: Arkham Knight case (regarding its multi-GPU support). Continue reading Quantum Break Won’t Support Multi-GPUs, Reconstruction Tech Detailed – Frame Pacing Issues To Be Resolved Via Next Patch