Here are 16 minutes of gameplay footage from Battlefield 5 with real-time ray tracing enabled

YouTube’s ‘SkilledRebuilds’ has shared a video, showing 16 minutes of gameplay footage from the Gamescom 2018 build of Battlefield 5. In this video, real-time ray tracing was enabled and the game was running on a single RTX 2080Ti graphics card. Continue reading Here are 16 minutes of gameplay footage from Battlefield 5 with real-time ray tracing enabled →

Streets of Rage 4 has been officially announced, first gameplay footage revealed

DotEmu and SEGA have announced that they are working on a brand new part in the Streets of Rage beat em up series. The game will be developed by Lizardcube, Guard Crush Games and Dotemu, and its debut trailers has been released (featuring small doses of gameplay footage). Continue reading Streets of Rage 4 has been officially announced, first gameplay footage revealed →

Kingdom Come Deliverance – New DLCs Gamescom 18 Hands-off

There is no doubt that Kingdom Come Deliverance had a rocky launch, especially after all the pre-release hype surrounding it. Even though the final product is identical to what was shown in its pre-release trailers, it’s still a great game. And thanks to numerous patches, the game got better. Still, it’s not an easy task to overhaul a game post-launch. To do that, developers have to use something more appealing, like the – common these days – DLCs which usually add some extra content. Well, Kingdom Come Deliverance will soon receive not one, but two DLCs which will extend the game’s longevity. Continue reading Kingdom Come Deliverance – New DLCs Gamescom 18 Hands-off →

Monster Hunter World does not properly detect the number of CPU cores, one main thread dedicated to anti-debug code

Modder Kaldaien has announced that he will no longer develop his Special-K mod for Monster Hunter World, stating that Capcom’s anti-debug code seriously messes things up for modders. Not only that, but the modder has discovered some pretty interesting details about how the engine handles and uses its cores, and these findings could potentially explain why the game is so CPU-heavy bound. Continue reading Monster Hunter World does not properly detect the number of CPU cores, one main thread dedicated to anti-debug code →

Real-time ray tracing presentations for Assetto Corsa Competizione, Atomic Heart and Mechwarrior 5

At this year’s Gamescom event, KUNOS Simulazioni, Mundfish and Piranha Games showcased their real-time ray tracing effects for Assetto Corsa Competizione, Atomic Heart and Mechwarrior 5, respectively. These presentations will give you an idea at how these developers will implement real-time ray tracing in their games, so we strongly suggest watching them. Continue reading Real-time ray tracing presentations for Assetto Corsa Competizione, Atomic Heart and Mechwarrior 5 →

Brutal Doom V21 beta is now available for download, features new fatalities, better blood graphics and more

Modder ‘Sergeant_Mark_IV’ has released a brand new version of his incredible Brutal mod for id Software’s classic shooter, Doom. According to the release notes, Brutal Doom V21 comes with new fatalities, new and better blood graphics, new sound effects, new balance changes, bugfixes, new weapons, and so much more. Continue reading Brutal Doom V21 beta is now available for download, features new fatalities, better blood graphics and more →

Duke Nukem 3D receives a new unofficial expansion, featuring a whole new episode with new enemies

DukeBoss and a team of modders have released a new fan expansion for Duke Nukem 3D, Duke Nukem: Alien Armageddon. According to its description, Alien Armageddon is a mod for Duke Nukem 3D which adds many new high quality enemies, sexy NPCs, and a second playable character, all featured in an epic new adventure. Continue reading Duke Nukem 3D receives a new unofficial expansion, featuring a whole new episode with new enemies →