Being at Gamescom means to always see something interesting and new, from big and small developers or publishers. Stormdivers, made by Finnish developer HouseMarque, was present in Cologne with a dedicated preview / interview where the developers showed and explained the game to us. Continue reading Stormdivers – Gamescom 2018 Preview
Cuisine Royale – Italian Season Gamescom 2018 Hands-on
Battle royale games and modes are popping up everywhere these days. So as you’d expect, I wasn’t interested at all to see another title which could be similar to all of its competitors. But if there is something I learnt all these years is that I should not judge a book by its cover. And I was right not to. Continue reading Cuisine Royale – Italian Season Gamescom 2018 Hands-on
War Thunder Helicopter Update – Gamescom 2018 Hands-On
This year we went to Cologne to attend Gamescom and check the titles that will arrive in the next months on PC. One of first titles I got the chance to get my hands on was War Thunder, with its new update dedicated to the inclusion of helicopters. Continue reading War Thunder Helicopter Update – Gamescom 2018 Hands-On
F1 2018 PC Performance Analysis
F1 2018 is the latest part in Codemasters’ F1 series that has just been released on the PC. Powered by the EGO Engine 4.0, F1 2018 promises to be the best looking F1 game to date (an easy task as there aren’t many F1 competitors). So, it’s time now to benchmark the game and see how it performs on the PC platform. Continue reading F1 2018 PC Performance Analysis
First HD Texture Pack for Shenmue is now available for download
The Shenmue I&II collection has just been released on the PC and as you may have guessed, it features a lot of low-resolution and blurry textures. Thankfully, modder ‘Drogean’ is currently working on a HD Texture pack for it and has released its first version. Continue reading First HD Texture Pack for Shenmue is now available for download
The Sinking City – Hands-off Gamescom 2018 Preview
I honestly do not know why, but I’m really fascinated by eras I never lived in. Bioshock caught my attention since the first moment I started the game, L.A. Noire was incredible in recreating investigations from the 30s, and Mafia was a masterpieces when it came out. Continue reading The Sinking City – Hands-off Gamescom 2018 Preview
SEGA Game Gear’s 8-bit Sonic Chaos gets an incredible fan remake, demo available later today [UPDATE: Demo available]
Now here is something really special for all our Sonic fans. A+Start has announced a fan remake of the classic 8-bit SEGA Game Gear Sonic game, Sonic Chaos. Based on the current style of 2D classic Sonic games inspired by Sonic Mania, Sonic Chaos updates the 8 bit visuals of the original and adapts a play style more closely resembling the classic 16-bit games. Continue reading SEGA Game Gear’s 8-bit Sonic Chaos gets an incredible fan remake, demo available later today [UPDATE: Demo available]
Gaijin’s Enlisted was running with over 90fps in 4K resolution with NVIDIA’s real-time ray tracing effects
While Battlefield 5, Shadow of the Tomb Raider and Metro Exodus target a 1080p resolution when NVIDIA’s real-time ray tracing technology is enabled, Gaijin’s upcoming MMO squad-based shooter, Enlisted, was running in 4K with more than 90fps while using real-time ray tracing global illumination. Continue reading Gaijin’s Enlisted was running with over 90fps in 4K resolution with NVIDIA’s real-time ray tracing effects
Battlefield 5 was running at 1080p with “rock solid” 60fps with NVIDIA’s real-time ray tracing effects
During a presentation at Gamescom 2018, DICE’s developers confirmed that Battlefield 5 was running with rock solid 60fps at 1080p with NVIDIA’s real-time ray tracing features enabled. This is perhaps the first game that runs at 60fps with NVIDIA’s real-time ray tracing effects as Shadow of the Tomb Raider had major performance issues and Metro Exodus targets 1080p/60fps for its final release. Continue reading Battlefield 5 was running at 1080p with “rock solid” 60fps with NVIDIA’s real-time ray tracing effects
Metro Exodus targets 1080p at 60fps with NVIDIA’s real-time ray tracing features enabled
4A Games’ rendering programmer Ben Archard has told RPS that Metro Exodus targets 1080p at 60fps with NVIDIA’s real-time ray tracing features enabled. As Archard claimed, 4A Games is well aware that there are three cards that will support RTX (RTX 2070, RTX 2080 and RTX 2080Ti) and they will see what profiles they can get for each. Continue reading Metro Exodus targets 1080p at 60fps with NVIDIA’s real-time ray tracing features enabled