System Shock 2 feature

Here is an hour of gameplay from an unofficial port of System Shock 2 in Unreal Engine 5

The Informal Synthetic Orchestra has shared a video, showcasing one hour of gameplay footage from an unofficial port of System Shock 2 in Unreal Engine 5. By using Unreal Engine 5, System Shock 2 can now take advantage of its Lumen tech. As such, there isn’t any baking of lightmaps or manually placed lighting. Instead, the game now uses emissive materials, global/indirect illumination and bounce lighting.

What’s also cool here is that you can play the game from start to finish now. Unfortunately, The Informal Synthetic Orchestra has not released this project to the public. Nevertheless, this extended gameplay video can give you an idea of what you can expect from it.

As The Informal Synthetic Orchestra stated:

“All the levels themselves are a one-click import process. Most of Dark engine’s logic, quirks and all, is implemented now. Level persistence and transitions, links, traps, triggers, questvars, stats and levelling, inventory, signals/responses, PDA, hacking, etc are all working. However, I still haven’t gotten around to any kid of AI yet. I haven’t bought much in the way of animation in from the original game yet, either, as I need to work out the best way to do it. I also need to pull together the separate systems and fix little bugs here and there. Annoyingly, I hadn’t realised until I started recording that I hadn’t re-imported any levels other than medsci1 with the latest importer. Thus, they’re missing cutscenes/apparitions in this video. There are also lots of little quirks here and there that I need to iron out with a little testing.”

Speaking of Unreal Engine 5, we also suggest taking a look at the following videos. Right now, you can download a Superman UE5 Demo, a Halo 3: ODST Remake, and a Spider-Man UE 5 Demo. Moreover, these videos show Star Wars KOTOR and Counter-Strike Global Offensive in UE5. Additionally, you can find a Portal Remake and an NFS3 Remake. And finally, here is a Half Life 2 Fan Remake, an Oblivion fan remake, a Silent Hill fan remake, a World of Warcraft remake, a Skyrim remake, a Grand Theft Auto San Andreas Remake, a Doom 3 Remake, and a Zelda Ocarina of Time UE5 Remake.

Enjoy!

More System Shock 2 in Unreal Engine 5

7 thoughts on “Here is an hour of gameplay from an unofficial port of System Shock 2 in Unreal Engine 5”

  1. whats the point of this? Sure its easy to do but might as well do it with games that are not stable now. This game has been made stable.

    1. No real point. Some people watch TV, some people listen to music, some people do crosswords. I reverse engineer things and make video games to unwind. I used to be in games development so I poke around with Unreal Engine to relax and to keep up with the latest advancements/stop my knowledge from getting rusty.

  2. What’s the fvcking difference if it’s using UE5 if it keeps the same shltty flat graphics, where you can’t even tell a ladder and a wall apart?!
    This is moronic beyond any comprehension!

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