Chris Bischoff, creator of STASIS, has recreated a number of games in STASIS. Back in September 2015, Chris showcased Fallout 4 as an isometric game and back in April 2013, Chris gave us a glimpse at an isometric version of BioShock: Infinite. And today, you can find four more games being recreated as isometric games. Continue reading Here is what Zelda, DOOM, BioShock and Assassin’s Creed would look like as isometric games
Tag Archives: Doom
Brutal Doom – New video shows improvements and new features coming to version 20c
Modder ‘Sergeant_Mark_IV’ has released a new video, showing some of the new features and improvements that are coming to Brutal Doom V20c. This new version of Brutal Doom will feature higher resolution blood decals (three times higher than the previous ones), new enemy projectiles and a new melee attack. Continue reading Brutal Doom – New video shows improvements and new features coming to version 20c
Prodoomer is a new total conversion for Doom featuring RPG elements, new maps, weapons & enemies
Leandro Andres P. V. has informed us about a new total conversion mod for Doom, called Prodoomer. Prodoomer features RPG elements as players can buy skills from vendors and use them in battles, and comes with new weapons, enemies and maps. Continue reading Prodoomer is a new total conversion for Doom featuring RPG elements, new maps, weapons & enemies
Beautiful Doom aims to improve/enhance Doom’s 2D visuals, 6.1.3 version is now available
Modders Agent_Ash and Jekyll_Grim_Payne have been working on a mod for the original Doom games, Beautiful Doom. Beautiful Doom aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining vanilla gameplay. Continue reading Beautiful Doom aims to improve/enhance Doom’s 2D visuals, 6.1.3 version is now available
Aliens total conversion mod for GZDoom is now available
Modder Kontra_Kommando has been working on a remake of the classic 1994 Aliens-themed mod for the original Doom, and released a few days ago its first version. In this total conversion, players must face Weyland-Yutani androids, predators, and xenomorphs in a celestial battle for survival. Continue reading Aliens total conversion mod for GZDoom is now available
Brutal Doom – New screenshots showcase new maps & lighting effects
Alongside Brutal Doom 64, modder ‘Sergeant_Mark_IV’ is working on a new version of the original Brutal Doom mod. Brutal Doom v20c will feature several new maps, new areas, as well as new light effects for existing maps. In order to showcase some of these improvements, Sergeant_Mark_IV released a new batch of screenshots that can be viewed below. Continue reading Brutal Doom – New screenshots showcase new maps & lighting effects
These are the PC games that were released in 2016 and sold more than one million copies on Steam
2016 is almost over, so it’s time now to see which games sold more than one million copies on Steam. Thanks to SteamSpy’s data, we have a pretty good idea at which titles were able to hit the “one million” goal, so here we go. Continue reading These are the PC games that were released in 2016 and sold more than one million copies on Steam
Top 10 Most Optimized PC Games Of 2016
And it’s that time of the year again. We know that a lot of you have been looking forward to our annual “Top 10 most optimized PC games” article. For this list, we tested all the games that were released in 2016 (and for which we had a PC Performance Analysis article). As such, we are judging their final 2016 versions as some developers have released noteworthy patches for their titles that that improve overall performance and stability. Continue reading Top 10 Most Optimized PC Games Of 2016
Denuvo explains why its anti-tamper tech was removed from DOOM, denies the rumours about special refunds
Last week, we informed you about the removal of the Denuvo anti-tamper tech from DOOM. While Bethesda and id Software did not reveal the reasons why this anti-piracy tech was removed, Denuvo broke its silence and told Kotaku that its anti-tamper tech was removed because it had “accomplished its purpose by keeping the game safe from piracy during the initial sales window.” Continue reading Denuvo explains why its anti-tamper tech was removed from DOOM, denies the rumours about special refunds
AMD Vega showcased running DOOM in 4K at 60fps
AMD recently held a behind closed doors press event, in which it showcased its upcoming high-end VEGA GPU. This GPU is reported to be the AMD Radeon RX490, will compete with NVIDIA’s GTX1080 and from the looks of it, it will be able to run DOOM in 4K at 60fps. Continue reading AMD Vega showcased running DOOM in 4K at 60fps