Modder ‘Clever’ released a new mod for Elden Ring that offers over a dozen new invasions, containing new characters, weapons, and challenges. Continue reading This Elden Ring Mod offers a dozen new invasions with new characters, weapons & challenges
Monthly Archives: December 2022
Warhammer 40K: Darktide PC Performance Analysis & Ray Tracing Benchmarks
Fatshark has released the next part of its Warhammer 40K series, Warhammer 40K: Darktide, on PC. Powered by Fatshark’s in-house engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Warhammer 40K: Darktide PC Performance Analysis & Ray Tracing Benchmarks
The Elder Scrolls V: Skyrim gets a fully voiced DLC-sized mod, heavily inspired by the mechanics of Mass Effect and Dragon Age
Modder ‘TheBawb’ has released a fully voiced DLC-sized mod for Skyrim Special Edition that is heavily inspired by the mechanics of Mass Effect and Dragon Age, called Warden of the Coast. Continue reading The Elder Scrolls V: Skyrim gets a fully voiced DLC-sized mod, heavily inspired by the mechanics of Mass Effect and Dragon Age
First PC patch for The Callisto Protocol fixes shader compilation stutters but does not resolve all of the other optimization issues
Striking Distance Studios has just released the first PC patch for The Callisto Protocol. This first patch completely resolves the game’s shader compilation stutters. Continue reading First PC patch for The Callisto Protocol fixes shader compilation stutters but does not resolve all of the other optimization issues
Need for Speed Unbound – 4K DLSS 3 Benchmarks & Impressions
Electronic Arts has just released Need for Speed Unbound on PC. Powered by the Frostbite Engine, the game supports NVIDIA’s DLSS 3 tech. As such, we’ve decided to benchmark this tech first and share our impressions of it. Continue reading Need for Speed Unbound – 4K DLSS 3 Benchmarks & Impressions
The Callisto Protocol has shader compilation stutters and optimization issues on PC
KRAFTON has just released The Callisto Protocol on PC, and we have some bad news for all its PC fans. Unfortunately, the game suffers from shader compilation stutters. Not only that, but there are numerous optimization issues currently on PC. Continue reading The Callisto Protocol has shader compilation stutters and optimization issues on PC
Resident Evil 4 Ultimate HD apparently has a fully functional Tyrant from Resident Evil Remake
Now here is something really crazy. From the looks of it, Resident Evil 4 Ultimate HD has a fully functional Tyrant (including the 3D model, AI and data) from Resident Evil Remake. Continue reading Resident Evil 4 Ultimate HD apparently has a fully functional Tyrant from Resident Evil Remake
Here is the Playstation 4 emulator, fpPS4, running some PS4 games
YouTube’s ‘John GodGames Emus’ has shared a video, showcasing the Playstation 4 emulator, fpPS4, booting and going in-game in a number of PS4 games. Continue reading Here is the Playstation 4 emulator, fpPS4, running some PS4 games
The Callisto Protocol – High/Max & Ultra Ray Tracing PC Requirements
KRAFTON and Striking Distance Studios have revealed the High/Max and Ultra/Ray Tracing PC requirements for The Callisto Protocol. Unfortunately, though, the teams did not share the resolution and framerate that these PC specs currently target. Continue reading The Callisto Protocol – High/Max & Ultra Ray Tracing PC Requirements
The Witcher 3 Next-Gen will have Ray Tracing Global Illumination, Reflections, Ambient Occlusion and Shadows on PC
A few days ago, CD Projekt RED detailed the Ray Tracing effects for The Witcher 3 Next-Gen. According to the team, The Witcher 3 Next-Gen will have Ray Tracing for Global Illumination and Ambient Occlusion. However, NVIDIA is also stating that the PC version will also have Ray Tracing for both Reflections and Shadows. Continue reading The Witcher 3 Next-Gen will have Ray Tracing Global Illumination, Reflections, Ambient Occlusion and Shadows on PC