The Witcher 3 Next-Gen Update

The Witcher 3 Next-Gen will have Ray Tracing Global Illumination, Reflections, Ambient Occlusion and Shadows on PC


A few days ago, CD Projekt RED detailed the Ray Tracing effects for The Witcher 3 Next-Gen. According to the team, The Witcher 3 Next-Gen will have Ray Tracing for Global Illumination and Ambient Occlusion. However, NVIDIA is also stating that the PC version will also have Ray Tracing for both Reflections and Shadows.

As NVIDIA stated:

“On December 14th, all The Witcher 3: Wild Hunt PC players will receive a free update that adds various gameplay changes, new quest content, and new graphics features that take full advantage of the latest PCs and laptops.

Here’s what to expect:

  • RTX Global Illumination (RTXGI) adds more immersive and realistic outdoor ray-traced lighting
  • Ray-traced ambient occlusion improves shading around objects occluding light
  • Ray-traced shadows improve the fidelity, clarity and visibility of shadows
  • Ray-traced reflections increase the accuracy and quality of reflections on bodies of water and other suitably reflective surfaces

On top of that, Ultra+ settings increase draw distances, foliage density, background character detail, asset quality, and more. Texture resolutions are increased and environments gain new geometric detail.”

NVIDIA has also revealed that the Next-Gen Update will support DLSS 3. This is great news for all RTX40 series owners. After all, and from the looks of it, The Witcher 3 Next-Gen will be RT-heavy.

The Witcher 3 Next-Gen will release on December 14th!