Tag Archives: CD Projekt RED

The Witcher 3 Remastered – Ray Tracing & Path Tracing Benchmarks

CD Projekt RED has just released The Witcher 3: Wild Hunt Remastered. This is a free update for everyone who owns the Complete Edition, and it adds support for Path Tracing on PC. So, I’ve decided to benchmark both its Path Tracing and Ray Tracing effects. Continue reading The Witcher 3 Remastered – Ray Tracing & Path Tracing Benchmarks →

The Witcher 3 Remastered PC Requirements Revealed for Path Tracing, Ray Tracing and Rasterization

CD Projekt RED has revealed the official PC system requirements for The Witcher 3 Remastered. The requirements cover all graphics modes, from Rasterization to Ray Tracing and Path Tracing. So, let’s take a look at them. Continue reading The Witcher 3 Remastered PC Requirements Revealed for Path Tracing, Ray Tracing and Rasterization →

The Witcher 3 – Original vs Remastered Early Graphics Comparison

Over the past few weeks, CDPR has been sharing comparison clips between the original and remastered versions of The Witcher 3. And, thankfully, YouTube’s GameV has put all of these comparison clips into one video. As such, we now have a 10-minute comparison video between these two versions. Continue reading The Witcher 3 – Original vs Remastered Early Graphics Comparison →

Take a Look at The Witcher 4 GDC 2026 RTX Mega Geometry Foliage Tech Demo Running on an NVIDIA RTX 5090

At GDC 2026, NVIDIA and CD Projekt RED presented a new tech demo for The Witcher 4. That tech demo took full advantage of RTX Mega Geometry and used real-time Path Tracing. And although the demo is not available for download, we can at least take a look at it. Continue reading Take a Look at The Witcher 4 GDC 2026 RTX Mega Geometry Foliage Tech Demo Running on an NVIDIA RTX 5090 →