Tag Archives: Nvidia

Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down

Nvidia GI

We’ve been constantly asking developers in our past interviews whether their games were supporting Global Illumination. You see, we strongly believe that GI – as well as Ray Tracing or Path Tracing – are the future of PC (and next-gen consoles) graphics. And thankfully, Nvidia has presented some new GI techniques during its Montreal event earlier today. Not only that, but the company has also unveiled some new Flame effects that put Deep Down’s flame effects to shame. Instead of presenting 2D flames with lots of particles, Nvidia implemented some stunning volumetric flame effects that can interact with objects and the environment. You can find videos from the aforementioned techniques below, so go ahead and take a look at the future of gaming graphics! Continue reading Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down →

Nvidia Unveils Next-Generation Physics – FLEX Unified GPU PhysX Coming Next Year

PhysX water

Nvidia has unveiled a new technology for its PhysX SDK called FLEX: Unified GPU PhysX. According to the team, this is a unified solver that works wonderfully with multi-GPU systems. FLEX: Unified GPU PhysX supports two-way coupling effects, shared collision detection and parallelism at all stages. This practically means that there can be more complex physx calculations without major performance hits – something that was quite common on the previous builds of PhysX. Continue reading Nvidia Unveils Next-Generation Physics – FLEX Unified GPU PhysX Coming Next Year →

Nvidia To Unveil New ‘Awesome Stuff’ This Thursday & Friday

Nvidia

And here we go. Nvidia will be holding an event this Thursday and Friday, in which it will unveil some new ‘awesome’ stuff. As Nvidia’s AndyBNV revealed, the green team will begin press presentations at around 10am PST tomorrow, and the press will be able to livestream, liveblog and tweet about it. Continue reading Nvidia To Unveil New ‘Awesome Stuff’ This Thursday & Friday →

Nvidia GeForce 331.40 Beta Released – BF4 Ready Driver, Adds HBAO+ For All DX9 & DX11 Apps

Nvidia Kepler

The beta phase for Battlefield 4 will be starting tomorrow and Nvidia has released a new beta driver that is optimized for DICE’s FPS. As the green team suggested, this driver is an essential update for all GeForce GTX users jumping into the Battlefield 4 Beta, as it ensures maximum performance and system stability in the shooter’s eagerly anticipated pre-release test. And what the hell is that Crisis game that got an SLI profile? Continue reading Nvidia GeForce 331.40 Beta Released – BF4 Ready Driver, Adds HBAO+ For All DX9 & DX11 Apps →

Nvidia GeForce 327.23 WHQL Drivers Released

Nvidia Kepler

Nvidia has released a new set of WHQL drivers for its graphics cards. According to ManuelG – Nvidia’s employee – this new driver comes with bugs Nvidia discovered during its internal testing and this is why those fixes are not listed in the release notes. Nvidia has also fixed the overinstall bug when a 4K monitor is connected which causes the display to lose signal. Continue reading Nvidia GeForce 327.23 WHQL Drivers Released →

Batman: Arkham Origins – PC Features Further Explained & Demonstrated

Batman Arkham Origins v3
A while back, we informed you about the PC features of Batman: Arkham Origins. According to Nvidia’s slides, Batman: Arkham Origins will support GPU PhysX effects, as well as DX11, tessellation and TXAA. Nvidia held a big event during this year’s PAX Prime in which the green team revealed some more information about the PC version of Batman: Arkham Origins. Continue reading Batman: Arkham Origins – PC Features Further Explained & Demonstrated →

The Witcher 3’s Fur Tech Will Most Probably Bring Your GPUs To Their Knees

The Witcher 3 v1
During this year’s PAX Prime, Nvidia showcased its Fur Tech that will be used in The Witcher 3. In this demo, Nvidia showcased what its latest tech looks like, however it seems that this particular technique will require a really high-end graphics card in order to be enjoyed. In fact, Nvidia demoed its Fur tech at a mere resolution of 1024×768 and the Titan card was able to only push 65fps when there were two wolves on screen. Continue reading The Witcher 3’s Fur Tech Will Most Probably Bring Your GPUs To Their Knees →

Call of Duty: Ghosts To Be Enhanced With NVIDIA TXAA & NVIDIA PhysX

Call of Duty Ghosts
We don’t know whether we should be happy with this news or not. Nvidia and Activision announced a new technical partnership. According to the green team, NVIDIA developers are on-site at Infinity Ward, working hand in hand with Activision’s developers to ramp up the quality and fidelity of the game’s Sub D tessellation, displacement mapping and HDR lighting. Continue reading Call of Duty: Ghosts To Be Enhanced With NVIDIA TXAA & NVIDIA PhysX →