The survival horror genre celebrated a golden age under the PlayStation 2, but it seems as if these games are becoming an endangered species in recent times. A few titles like The Evil Within and recent Resident Evil remakes do a good job at keeping the dream alive, but let’s face it: That classic flavour of horror always becomes diluted with too many jump scares and a stronger focus on action. Continue reading The Medium PC Review
Tag Archives: Bloober Team
The Medium has already recouped its development and marketing costs
Money.pl has reported that The Medium has already recouped its development and marketing costs. As such, and in just three days, the game has become profitable for Bloober Team. Continue reading The Medium has already recouped its development and marketing costs
The Medium gets a new update that completely destroys its in-game performance
Bloober Team has just released a new update for the Steam version of The Medium that completely destroys its in-game performance. Thanks to this latest update, the game is unable to take full advantage of high-end GPUs at lower resolutions. And while the game was running with 80fps in our benchmark scene, it’s now running with 50fps in the very same scene and with the same settings. Continue reading The Medium gets a new update that completely destroys its in-game performance
The Medium – Ray Tracing & DLSS Benchmarks
After sharing our initial concerns about The Medium, we’ve decided to explore numerous environments so that we could find demanding areas that were not suffering from optimization issues. We also wanted to test the game’s retail/final version. As such, it’s time now to benchmark the game’s DLSS 2.0 and Ray Tracing effects.
Continue reading The Medium – Ray Tracing & DLSS Benchmarks
The Medium cannot run with constant 60fps on the RTX3080, even at 1080p/High/RT Off settings
A lot of PC gamers were worried about The Medium the moment Bloober Team revealed its official PC system requirements. After all, and instead of targeting 60fps gaming, those requirements targeted 30fps gaming. And, similar to Bloober’s previous game, Blair Witch, The Medium has major performance/optimization issues on the PC right now. Continue reading The Medium cannot run with constant 60fps on the RTX3080, even at 1080p/High/RT Off settings
The Medium Ray Tracing Full PC Requirements Revealed
Bloober Team has released the full Ray Tracing PC system requirements for The Medium. As the team noted, these PC specs target 30fps. However, the game will support uncapped framerates (so don’t worry, this game won’t be locked at 30fps). Continue reading The Medium Ray Tracing Full PC Requirements Revealed
The Medium gets an official live action trailer
Bloober Team has released an official live action trailer for The Medium. And, to be honest, it appears that this game would actually make a great horror movie. Now I’m not saying that the game won’t be worth it, however, a movie adaptation would actually make a lot of sense. Continue reading The Medium gets an official live action trailer
Here are 14 minutes of new gameplay footage from The Medium
Bloober Team has debuted an extended look at gameplay from its upcoming psychological horror game, The Medium. According to the team, this video showcases the different perspectives, environments and powers players will experience in the game. Continue reading Here are 14 minutes of new gameplay footage from The Medium
The Medium will offer two Ray Tracing modes, will support reflections, RTAO, hybrid translucent & shadows
Bloober Team has detailed all the Ray Tracing effects that The Medium will support on the PC. According to the team, the game will feature ray-traced reflections, ambient occlusion, hybrid translucent, and shadows. Continue reading The Medium will offer two Ray Tracing modes, will support reflections, RTAO, hybrid translucent & shadows
Observer System Redux PC Performance Analysis
Earlier this month, Bloober Team released an upgraded version of >observer_, Observer System Redux. As such, and following our Ray Tracing benchmarks, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Observer System Redux PC Performance Analysis