The Medium screenshots 4

The Medium gets a new update that completely destroys its in-game performance

Bloober Team has just released a new update for the Steam version of The Medium that completely destroys its in-game performance. Thanks to this latest update, the game is unable to take full advantage of high-end GPUs at lower resolutions. And while the game was running with 80fps in our benchmark scene, it’s now running with 50fps in the very same scene and with the same settings.

As we wrote in our previous article, we are currently in the process of benchmarking the game. For our benchmark test, we’re using the dual-reality sequence at the start of Dayroom. That sequence worked great prior to this latest update on our PC test system. However, it’s now performing horribly, with both the CPU and GPU being under-used.

To put things into perspective, the dual-reality sequence in Dayroom ran with a minimum of 70fps and an average of 83fps at 1080p/High settings (without Ray Tracing and without DLSS). However, and after the latest patch, this scene runs with a minimum of 41fps and an average of 58fps. Yeap, we’re talking about a 20-30fps hit. Instead of improving overall performance, Bloober Team has managed to make things way, way worse.

The Medium Performance issues after latest update

For these initial tests, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz and the NVIDIA GeForce RTX 3080. We also used Windows 10 64-bit, and the GeForce 461.40 driver. Additionally, we tested the RTX2080Ti so we could eliminate any specific GPU issues. And, as you may have guessed, that GPU had the exact same issues with the RTX3080.

The Medium performance issues with the RTX2080Ti

Naturally, we also tried the game’s latest version on our Intel i7 4930K. And, even though none of our CPU cores was maxed out, the game performed worse than we expected. In our benchmark sequence, we were getting a minimum of 31fps and an average of 35fps.

It’s also worth noting that the game now performs awful in both DX11 and DX12. In other words, it’s a general optimization issue that affects both APIs.

Since the game now suffers from even more optimization issues, we’ve decided to postpone our PC Performance Analysis. For the time being, we suggest staying away from The Medium!