Money.pl has reported that The Medium has already recouped its development and marketing costs. As such, and in just three days, the game has become profitable for Bloober Team.
The Medium came out on the PC on January 28th. And, as we’ve already reported, the game currently suffers from major optimization/performance issues.
The game uses a dual-reality system, via which it can display two different worlds at the same time. However, and while some dual-reality scenes work fine, there are numerous scenes in which performance tanks.
It will be interesting to see whether Bloober Team will be able to further optimize its title.
Our PC Performance Analysis article has been postponed until the team fixes the PC version. Until then, you can find here some Ray Tracing and DLSS benchmarks.
Stay tuned for more!