The final version of Bloom, crossover between Blood and Doom, is available for download

Modder ‘drugod’ has released the final version of Bloom, a crossover mod between Doom and Blood. This mod is compatible with most Doom wads (doom.wad, doom2.wad, plutonia.wad and tnt.wad), and the modder suggests using Gzdoom 4.6 or above. Continue reading The final version of Bloom, crossover between Blood and Doom, is available for download

PC demo released for post-apocalyptic/sci-fi game, Phobos – Subhuman

Underdog Virtual has released a PC early demo of its upcoming post-apocalyptic/sci-fi game, Phobos – Subhuman. Phobos Subhuman is a story-rich action-adventure in which an astronaut’s daughter embarks on a quest to uncover the mystery behind her father’s disappearance. Continue reading PC demo released for post-apocalyptic/sci-fi game, Phobos – Subhuman

Battlefield 2042 will feature Ray Tracing on PC, first PC trailer released

NVIDIA and DICE have just announced that the PC version of Battlefield 2042 will feature Ray Tracing effects. According to the green team, DICE will use Ray Tracing in order to enhance the game’s Ambient Occlusion. Moreover, the game will also support NVIDIA’s DLSS and Reflex techs. Continue reading Battlefield 2042 will feature Ray Tracing on PC, first PC trailer released

Watch the “most photorealistic game for PS5” in 8K with Reshade Ray Tracing

One month ago, a video surfaced for a motorcycle game, claiming to be the most realistic game for PS5. That video was from RIDE 4, a game that had already been released on the PC a year ago. And today, Digital Dreams shared a video, showcasing this game running in 8K with Reshade Ray Tracing. Continue reading Watch the “most photorealistic game for PS5” in 8K with Reshade Ray Tracing

RBDOOM-3-BFG adds Physically Based Rendering, Global Illumination and TrenchBroom Mapping Support to Doom 3

Yesterday. we shared a great graphical mod for Doom 3. And today, we are bringing you another cool mod that aims to add Physically Based Rendering, Global Illumination and TrenchBroom Mapping support to it. Continue reading RBDOOM-3-BFG adds Physically Based Rendering, Global Illumination and TrenchBroom Mapping Support to Doom 3