Category Archives: PC Performance Analyses

Metro: Last Light – PC Performance Analysis

Metro Last Light v3
We’ve been covering Metro: Last Light’s launch this whole week, and it’s time now for our Performance Analysis. Metro: Last Light is the sequel to Metro 2033, and is powered by 4A Games proprietary engine, 4A Engine. According to the developers, the engine has been optimized and the game is said to be running better than its predecessor. Well, we are happy to report that 4A Games’ claims are true. Metro: Last Light performs better than Metro 2033, even though it is one of the most demanding titles available on the PC. Continue reading Metro: Last Light – PC Performance Analysis

Far Cry 3: Blood Dragon – PC Performance Analysis

Far Cry 3 Blood Dragon
Back in December 2012, we claimed that Far Cry 3 was the most optimized game for the PC platform. As we said back then, we only judged the DX9 version of it as we could not test its DX11 path (due to our previous GPU). Fast forward a couple of months and here we are today with our GTX690 and Far Cry 3: Blood Dragon, the standalone expansion that is powered by the same engine. So, time to see whether Far Cry 3: Blood Dragon is as optimized as its predecessor or not. Continue reading Far Cry 3: Blood Dragon – PC Performance Analysis

Star Trek: The Video Game – PC Performance Analysis

Star Trek The Video Game
There comes a time when you realize that a specific game will flop. You see, while the gameplay trailers of Star Trek: The Video Game were quite good (thanks to clever editing), we always felt that something was ‘off’. Unfortunately, it seems that we were right as the actual gameplay mechanics of this new Star Trek game are awful. Since this is a Performance Analysis, we don’t want to focus on them but think of this title as a failed mashup of Mass Effect 3 (cover and combat mechanics) with Batman: Arkham Asylum (scanning abilities) that is accompanied by some truly bad and ‘robotic’ animation transitions. Continue reading Star Trek: The Video Game – PC Performance Analysis

Dead Island: Riptide – PC Performance Analysis

Dead Island Riptide
Dead Island: Riptide releases tomorrow and we’ve prepared a Performance Analysis that covers – naturally – its PC version. Dead Island: Riptide is powered by the Chrome 5 Engine, an engine that powered Call of Juarez: The Cartel and the first Dead Island game. And since it’s the same engine, it will be interesting to compare the original Dead Island with Riptide, and see whether or not Techland has addressed some of its issues. Continue reading Dead Island: Riptide – PC Performance Analysis

StarCraft 2: Heart of the Swarm – PC Performance Analysis

Starcraft 2 v4
Before starting this analysis, let us tell you that we are big fans of StarCraft 2. StarCraft 2 is a global phenomenon and we are really enjoying watching all the talented players duking it out on eSports. One of the biggest issues of it, however, was its single threaded capabilities of its engine and since Blizzard has released the first expansion of StarCraft 2, it’s time to see whether the company has tweaked the game’s engine or not. Continue reading StarCraft 2: Heart of the Swarm – PC Performance Analysis

Bioshock: Infinite – PC Performance Analysis

Bioshock Infinite v2
Bioshock: Infinite has been released and it’s time to see how Irrational Games’ title performs on the PC platform. Bioshock: Infinite is the third part in the Bioshock franchise and this time around, Irrational Games did not repeat its earlier mistakes and decided to take advantage of the PC hardware. This means that the PC version comes with higher resolution textures than its console counterparts, as well as with some exclusive DX11 features. Bioshock: Infinite is a DX10/DX11 only title, and Irrational has also implemented an in-game FOV slider, so kudos to the company for at least listening to the PC crowd. Continue reading Bioshock: Infinite – PC Performance Analysis

Resident Evil 6 – PC Performance Analysis

Resident Evil 6 v2
A couple of weeks ago, Capcom released a benchmark tool for Resident Evil 6. Even though this tool was a stress test and nothing more, a lot of PC gamers got worried with those low framerates they’ve been witnessing. Fast forward and here we are today with the final build of the game that is nowhere as demanding as the stress tool. In other words, there is no reason to worry as your ranking is what most of you should be focusing on. Continue reading Resident Evil 6 – PC Performance Analysis

Sniper: Ghost Warrior 2 – PC Performance Analysis

Sniper Ghost Warrior 2 v4
It’s a bit ironic, but Sniper: Ghost Warrior 2 was originally meant to be out just a couple of months after the release of Sniper Elite V2. In order to further polish its title, though, City Interactive decided to delay it almost a year before unleashing it to the masses. The funny thing here is that Sniper: Ghost Warrior 2 is average at best, is full of scripted events, and is packed with mediocre visuals. Yes, the game is powered by CryEngine 3 and even though the debut screenshots looked good enough – back in 2012 – the final build looks underwhelming. Continue reading Sniper: Ghost Warrior 2 – PC Performance Analysis

Tomb Raider – PC Performance Analysis

Tomb Raider v2
Nvidia has finally released a new beta driver for Tomb Raider, so it’s time to see how this title performs on the PC platform. The PC version of Tomb Raider was developed by Nixxes, the same studio that was behind Deus Ex: Human Revolution and Hitman: Absolution. DE:HR suffered from some minor stuttering issues, but was – generally speaking – an amazing PC version of a multi-platform game. Hitman: Absolution, on the other hand, suffered from optimization issues. Not only that, but some graphical effects of Hitman: Absolution were calculated by the CPU instead of the GPU. Truth be told, we were a bit worried about this whole thing and it appears that Tomb Raider also suffers from various optimization issues (though this time around, the CPU is not calculating any graphical effect).
Continue reading Tomb Raider – PC Performance Analysis

Dead Space 3 – PC Performance Analysis

Dead Space 3 v2
Before starting, let us apologize for not offering you this Performance Analysis sooner. Unfortunately, EA seemed hesitant on sending a PC review copy, and that’s why we had to delay it. Perhaps this is due to the fact that Visceral Games’ Executive Producer lied about offering the same gaming experience to all platforms or because EA feared that we’d bring the hammer down on it. Either way, EA should not be so ashamed of it. Why you ask? But because Dead Space 3 is a fine PC port. Yes, there isn’t any FOV option and the game suffers low-resolution textures but overall, this is as good as most multi-platform games, has proper on-screen keyboard indications, has amazing mouse support, and is not taxing – while looking great – at all. Continue reading Dead Space 3 – PC Performance Analysis