Bloober Team has just released a new version of >observer_ on Steam. Observer System Redux features Ray Tracing effects, so it’s time to benchmark them and see how demanding they are on the PC. Continue reading Observer System Redux – Ray Tracing Benchmarks & Comparison Screenshots
Category Archives: PC Performance Analyses
Yakuza: Like A Dragon PC Performance Analysis
Yakuza: Like A Dragon is the latest Yakuza game that has just been released on the PC. Powered by the Dragon Engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Yakuza: Like A Dragon PC Performance Analysis
Assassin’s Creed Valhalla PC Performance Analysis
Assassin’s Creed Valhalla is one of the most anticipated games of 2020. Similarly to all other AC games, Valhalla uses the AnvilNext Engine so it’s time to benchmark it and see how it performs on the PC platform. Continue reading Assassin’s Creed Valhalla PC Performance Analysis
NVIDIA GeForce RTX3090 cannot run Assassin’s Creed Valhalla with 60fps in 4K/Ultra
GameGPU has shared a video, showcasing the performance of the NVIDIA GeForce RTX3090 on the built-in benchmark of Assassin’s Creed Valhalla. And, as we can clearly see, NVIDIA’s most powerful GPU is unable to run this cross-gen game in 4K/Ultra with 60fps. Continue reading NVIDIA GeForce RTX3090 cannot run Assassin’s Creed Valhalla with 60fps in 4K/Ultra
Need for Speed Hot Pursuit Remastered PC Performance Analysis
Electronic Arts has just released Need for Speed Hot Pursuit Remastered on the PC. Thus, it’s time to benchmark this arcade racer and see how it performs on the PC platform. Continue reading Need for Speed Hot Pursuit Remastered PC Performance Analysis
Aquanox Deep Descent PC Performance Analysis
Aquanox Deep Descent is a first-person underwater vehicle shooter that came out on the PC last month. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Aquanox Deep Descent PC Performance Analysis
Xuan-Yuan Sword VII PC Performance Analysis
Xuan-Yuan Sword VII is an Unreal Engine 4-powered single-player an action RPG that has been released on the PC. So, after taking a look at its DLSS 2.0 and Ray Tracing implementations, it’s time to benchmark this game on both AMD’s and NVIDIA’s GPUs. Continue reading Xuan-Yuan Sword VII PC Performance Analysis
Ghostrunner PC Performance Analysis
Ghostrunner is a first-person fast-paced action melee game with violent combat mechanics that is using Unreal Engine 4. The game takes advantage of DLSS 2.0 and Ray Tracing (for reflections). So, after taking a look at the DLSS 2.0 and Ray Tracing implementation, it’s time to benchmark it and see how it performs on both AMD’s and NVIDIA’s GPUs. Continue reading Ghostrunner PC Performance Analysis
Dirt 5 PC Performance Analysis
Dirt 5 releases in a few days and Codemasters has provided us with a review code. Dirt 5 is using an enhanced version of the Onrush engine, and will release on both current-gen and next-gen platforms. As such, we’ve decided to benchmark this new racing game and see how it performs on the PC platform. Continue reading Dirt 5 PC Performance Analysis
Xuan-Yuan Sword VII – DLSS 2.0 & Ray Tracing Benchmarks
SOFTSTAR has released a brand new single-player an action RPG that is rooted in Chinese history and mythology, Xuan-Yuan Sword VII. Xuan-Yuan Sword VII uses real-time Ray Tracing and supports DLSS 2.0. As such, we’ve decided to benchmark this game and (in this article) focus on these two technologies. Continue reading Xuan-Yuan Sword VII – DLSS 2.0 & Ray Tracing Benchmarks