RocketWerkz and Dean Hall have just released their session-based PvE survival game, ICARUS. ICARUS supports Ray Tracing Global Illumination, as well as NVIDIA’s DLSS and AMD’s FSR. As such, we’ve decided to benchmark them and share some comparison screenshots. Continue reading ICARUS – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Category Archives: PC Performance Analyses
Sherlock Holmes Chapter One PC Performance Analysis
Last week, Frogwares released a new Sherlock Holmes game on PC, Sherlock Holmes Chapter One. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Sherlock Holmes Chapter One PC Performance Analysis
Bright Memory Infinite PC Performance Analysis
Bright Memory Infinite is a new first-person shooter from a relatively small gaming studio, FYQD Studio. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Bright Memory Infinite PC Performance Analysis
Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Ninja Theory released yesterday a new patch for Hellblade: Senua’s Sacrifice that adds support for Ray Tracing, NVIDIA DLSS and AMD FSR. As such, we’ve decided to benchmark them and share some comparison screenshots. Continue reading Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Battlefield 2042 – Ray Tracing & DLSS 4K Benchmarks & Comparison Screenshots
Battlefield 2042 is currently available to those that have pre-ordered the Gold and Ultimate editions, and will be made available to everyone on November 19th. Powered by the Frostbite Engine, the game supports both DLSS and Ray Tracing effects. As such, we’ve decided to benchmark DLSS and the RT effects and share some comparison screenshots. Continue reading Battlefield 2042 – Ray Tracing & DLSS 4K Benchmarks & Comparison Screenshots
Bright Memory Infinite – Ray Tracing & DLSS Benchmarks
PLAYISM has just released a new first-person shooter game on PC, Bright Memory Infinite. Powered by Unreal Engine 4 and developed by a small studio, the game takes advantage of Ray Tracing and DLSS. As such, we’ve decided to benchmark them and share our findings. Continue reading Bright Memory Infinite – Ray Tracing & DLSS Benchmarks
Forza Horizon 5 PC Performance Analysis
Forza Horizon 5 is the latest part of the Forza Horizon series that has already met commercial success. Powered by ForzaTech Engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Forza Horizon 5 PC Performance Analysis
Call of Duty Vanguard PC Performance Analysis
Activision has just released the next Call of Duty game, Call of Duty Vanguard, on PC. Powered by the IW Engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Call of Duty Vanguard PC Performance Analysis
Call of Duty Vanguard – Native vs DLSS vs FSR Benchmarks & Comparison Screenshots
Activision has just released the latest COD game on PC, Call of Duty Vanguard. Although Call of Duty Vanguard does not feature any Ray Tracing effects, it does support both NVIDIA’s DLSS and AMD’s FSR. As such, we’ve decided to benchmark and compare them. Continue reading Call of Duty Vanguard – Native vs DLSS vs FSR Benchmarks & Comparison Screenshots
Marvel’s Guardians of the Galaxy PC Performance Analysis
Marvel’s Guardians of the Galaxy is the latest game from the studio behind the latest Deus Ex games, EIDOS Montreal. Powered by the Dawn Engine, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Marvel’s Guardians of the Galaxy PC Performance Analysis