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Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks

Ninja Theory released yesterday a new patch for Hellblade: Senua’s Sacrifice that adds support for Ray Tracing, NVIDIA DLSS and AMD FSR. As such, we’ve decided to benchmark them and share some comparison screenshots.

For these benchmarks, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz and NVIDIA’s RTX 3080. We also used Windows 10 64-bit, the GeForce 496.84 driver.

Ninja Theory has used Ray Tracing in order to overhaul the game’s reflections and shadows. And while there is a visual improvement over the rasterized version, these RT effects come with a huge performance hit. Below you can find some comparison screenshots between the ray-traced (left) and the non-ray-traced (right) versions.

Hellblade Senua's Sacrifice 4K Native Ray Tracing-1Hellblade Senua's Sacrifice 4K Native No Ray Tracing-1 Hellblade Senua's Sacrifice 4K Native Ray Tracing-2Hellblade Senua's Sacrifice 4K Native No Ray Tracing-2 Hellblade Senua's Sacrifice 4K Native Ray Tracing-3Hellblade Senua's Sacrifice 4K Native No Ray Tracing-3 Hellblade Senua's Sacrifice 4K Native Ray Tracing-4Hellblade Senua's Sacrifice 4K Native No Ray Tracing-4 Hellblade Senua's Sacrifice 4K Native Ray Tracing-5Hellblade Senua's Sacrifice 4K Native No Ray Tracing-5

The NVIDIA GeForce RTX 3080 can run these Ray Tracing effects comfortably at 1080p. However, performance tanks at both 1440p and 4K. In fact, this game is more demanding than Metro Exodus, a game that uses more advanced Ray Tracing effects. So yeah, there is definitely room for improvement here (though I don’t expect Ninja Theory or QLOC to further optimize them).

Hellblade Senua's Sacrifice Ray Tracing benchmarks

Hellblade: Senua’s Sacrifice Enhanced supports both NVIDIA DLSS and AMD FSR. And, to be honest, I was genuinely surprised by the FSR implementation. In this game, AMD FSR looks almost identical to both the NVIDIA DLSS and native resolution. While NVIDIA DLSS can have less aliasing on distant objects, I had to use NVIDIA’s ICAT and zoom at 300% in order to notice any differences between the NVIDIA DLSS and AMD FSR screenshots. Needless to say that RTX owners should use DLSS. However, FSR is an amazing alternative (at least in this game) for everyone else. Below you can find some comparison screenshots. Native 4K is on the left, AMD FSR is on the middle, and NVIDIA DLSS is on the right.

Hellblade Senua's Sacrifice 4K Native Ray Tracing-1Hellblade Senua's Sacrifice AMD FSR Ray Tracing-1Hellblade Senua's Sacrifice NVIDIA DLSS Ray Tracing-1 Hellblade Senua's Sacrifice 4K Native Ray Tracing-2Hellblade Senua's Sacrifice AMD FSR Ray Tracing-2Hellblade Senua's Sacrifice NVIDIA DLSS Ray Tracing-2 Hellblade Senua's Sacrifice 4K Native Ray Tracing-3Hellblade Senua's Sacrifice AMD FSR Ray Tracing-3Hellblade Senua's Sacrifice NVIDIA DLSS Ray Tracing-3 Hellblade Senua's Sacrifice 4K Native Ray Tracing-4Hellblade Senua's Sacrifice AMD FSR Ray Tracing-4Hellblade Senua's Sacrifice NVIDIA DLSS Ray Tracing-4 Hellblade Senua's Sacrifice 4K Native Ray Tracing-5Hellblade Senua's Sacrifice AMD FSR Ray Tracing-5Hellblade Senua's Sacrifice NVIDIA DLSS Ray Tracing-5

Performance-wise, NVIDIA DLSS runs slightly better than AMD FSR. This is another reason why we recommend DLSS over FSR for those owning RTX GPUs. Unfortunately, though, those with 4K monitors won’t be able to enjoy the game with its RT effects. Even with DLSS Quality, our NVIDIA RTX3080 had trouble reaching 50fps. So, for the best Ray Tracing gaming experience, we recommend using 1440p with DLSS Quality.

Hellblade Senua's Sacrifice DLSS & FSR benchmarks

All in all, the Ray Tracing effects in Hellblade: Senua’s Sacrifice are quite demanding. Thankfully, PC gamers can use both DLSS and FSR in order to boost their performance. Moreover, both the NVIDIA DLSS and AMD FSR implementations are amazing in Hellblade: Senua’s Sacrifice. Contrary to Battlefield 2042, NVIDIA DLSS does not blur any textures or distant objects in this game. In fact, DLSS looks better than native resolution. On the other hand, AMD FSR looks almost as good as native resolution.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email