RocketWerkz and Dean Hall have just released their session-based PvE survival game, ICARUS. ICARUS supports Ray Tracing Global Illumination, as well as NVIDIA’s DLSS and AMD’s FSR. As such, we’ve decided to benchmark them and share some comparison screenshots. Continue reading ICARUS – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 497.09 WHQL driver offers optimal performance in ICARUS, Chorus and Halo Infinite’s Single-Player Campaign. Continue reading NVIDIA GeForce 497.09 WHQL Driver released, optimized for ICARUS, Chorus & Halo Infinite
RocketWerkz has announced that its upcoming survival game, Icarus, will support both Ray Tracing and NVIDIA’s DLSS tech. RocketWerkz has partnered with NVIDIA and will be using Ray Tracing in order to enhance the game’s Global Illumination. Continue reading Icarus will support Ray Tracing Global Illumination & NVIDIA DLSS
RocketWerkz has revealed the official PC system requirements for its upcoming session-based sci-fi survival game, Icarus. In addition, the team confirmed that the game will release on December 4th on Steam. Continue reading Official PC system requirements for Dean Hall’s Icarus
RocketWerkz has announced that the second Beta Weekend for its survival game, Icarus, is now available. In case you weren’t aware of, Icarus is a uniquely session-based PvE survival game for up to eight co-op players from the creator of DayZ. Continue reading The second beta for Icarus, survival game from DayZ creator, is now available
RocketWerkz has announced that Dean Hall’s latest game, Icarus, will release on August 12th. However, and contrary to his original plans, ICARUS won’t be a free-to-play game. Continue reading Dean Hall’s ICARUS releases on August 12th, will no longer be a F2P game
Icarus is a science fiction cooperative survival game from the developer Dean Hall, who you might know from the infamous DayZ. The game will be free-to-play, and unlike DayZ it will not be open-ended, instead it will be a session-based game.