Tag Archives: Ninja Theory

Ninja Theory shares a new WIP screenshot for Senua’s Saga: Hellblade 2

Ninja Theory has shared a brand new WIP screenshot for Senua’s Saga: Hellblade 2. This screenshot showcases the Djúpalónssandur beach in Iceland. From what we know, Ninja Theory rendered this area using photogrammetry as a WIP screenshot for the game. Continue reading Ninja Theory shares a new WIP screenshot for Senua’s Saga: Hellblade 2

First gameplay trailer for Senua’s Saga: Hellblade II shows the power of Unreal Engine 5

Microsoft and Ninja Theory have just released the first gameplay trailer for Senua’s Saga: Hellblade II. Senua’s Saga: Hellblade II will be using Unreal Engine 5, and this gameplay trailer shows what the teams have achieved with it. Continue reading First gameplay trailer for Senua’s Saga: Hellblade II shows the power of Unreal Engine 5

Hellblade: Senua’s Sacrifice December 7th Patch fixes DX12 stutters & ultra-wide issues

Ninja Theory has just released a new PC patch for Hellblade: Senua’s Sacrifice. According to the release notes, the December 7th Patch fixes the stuttering issues that people experienced with DX12. Moreover, it addresses the game’s ultra-wide screen issues. Continue reading Hellblade: Senua’s Sacrifice December 7th Patch fixes DX12 stutters & ultra-wide issues

Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks

Ninja Theory released yesterday a new patch for Hellblade: Senua’s Sacrifice that adds support for Ray Tracing, NVIDIA DLSS and AMD FSR. As such, we’ve decided to benchmark them and share some comparison screenshots. Continue reading Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks