Tag Archives: Ninja Theory

First gameplay trailer for Senua’s Saga: Hellblade II shows the power of Unreal Engine 5

Microsoft and Ninja Theory have just released the first gameplay trailer for Senua’s Saga: Hellblade II. Senua’s Saga: Hellblade II will be using Unreal Engine 5, and this gameplay trailer shows what the teams have achieved with it. Continue reading First gameplay trailer for Senua’s Saga: Hellblade II shows the power of Unreal Engine 5

Hellblade: Senua’s Sacrifice December 7th Patch fixes DX12 stutters & ultra-wide issues

Ninja Theory has just released a new PC patch for Hellblade: Senua’s Sacrifice. According to the release notes, the December 7th Patch fixes the stuttering issues that people experienced with DX12. Moreover, it addresses the game’s ultra-wide screen issues. Continue reading Hellblade: Senua’s Sacrifice December 7th Patch fixes DX12 stutters & ultra-wide issues

Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks

Ninja Theory released yesterday a new patch for Hellblade: Senua’s Sacrifice that adds support for Ray Tracing, NVIDIA DLSS and AMD FSR. As such, we’ve decided to benchmark them and share some comparison screenshots. Continue reading Hellblade: Senua’s Sacrifice – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks

Senua’s Saga: Hellblade II will be now powered by Unreal Engine 5

Microsoft has just confirmed that Senua’s Saga: Hellblade 2 will be using Unreal Engine 5. This game was originally meant to take full advantage of Unreal Engine 4. However, and after Epic revealing its latest version, Ninja Theory decided to port the game to Unreal Engine 5. Continue reading Senua’s Saga: Hellblade II will be now powered by Unreal Engine 5