Tag Archives: Incandescent Imaging

Caffeine Is The First DX12 Title, DX12 Offers Up To 20% Performance Improvement

Incandescent Imaging announced today that science fiction adventure title Caffeine – Episode One is the first DirectX 12 title to be released. Powered by Unreal Engine 4, Caffeine is a horror game that comes in the form of three episodes. Continue reading Caffeine Is The First DX12 Title, DX12 Offers Up To 20% Performance Improvement

Unreal Engine 4-powered ‘Caffeine’ Gets Final Pre-Release Demo

Incandescent Imaging’s Dylan has informed us about the release of the final pre-release demo for his upcoming Unreal Engine 4-powered game, Caffeine. As Dylan noted, the purpose of this final demo is to give all of you an early look at the atmosphere, visual style and the beginnings of the narrative. Continue reading Unreal Engine 4-powered ‘Caffeine’ Gets Final Pre-Release Demo

Caffeine – Dev Diary Focuses On Physics, Dynamic Paintable Materials & Dynamic Global Illumination

Dylan Browne today released the first development vlog for his sci-fi horror title Caffeine. This video goes into the details of the physics based interations, dyanmic paintable materials and dynamic global illumination. Caffeine is powered by Unreal Engine 4 and targets an early 2015 release on PC, Mac, Linux and PS4. Enjoy! Continue reading Caffeine – Dev Diary Focuses On Physics, Dynamic Paintable Materials & Dynamic Global Illumination

Caffeine Demo V0.3 Released – Comes With Better Performance, Enhanced Lighting & Advanced Settings

Incandescent Imaging has released a new demo for its Unreal Engine 4-powered horror title, Caffeine. According to Dylan Browne, this new demo version of Caffeine is built on the latest Unreal Engine 4.2 engine that comes with various performance improvements. In addition, this version only supports 64-bit operating systems and comes with enhanced lighting effects. Continue reading Caffeine Demo V0.3 Released – Comes With Better Performance, Enhanced Lighting & Advanced Settings

Unreal Engine 4-powered Caffeine – Demo V0.2 Released [UPDATE]

Great news for all horror fans as Dylan Browne has released the second demo for his upcoming Unreal Engine 4-powered game, Caffeine. According to Dylan, this new demo is based on the Unreal Engine 4.1.1 base engine, andĀ features some new areas as well as native support for resolutions up to 4K. Continue reading Unreal Engine 4-powered Caffeine – Demo V0.2 Released [UPDATE]

Caffeine – Demo Version 0.2 Supports 4K Resolutions, New Video Shows Real-time Global Illumination

Incandescent Imaging’s Dylan Browne has informed us about the latest version of Caffeine’s demo, a survival game powered by Unreal Engine 4, that will be released later this week. This new version will officially support resolutions up to 4K, will bring new graphical settings, and will introduce real-time Global Illumination. Dylan has also released a video showing off the real-time GI effects that will be implemented, so make sure to watch the video after the jump. Continue reading Caffeine – Demo Version 0.2 Supports 4K Resolutions, New Video Shows Real-time Global Illumination