Tag Archives: Caffeine

Caffeine & Ashes of the Singularity Developers “Fight” Over Which Game Is The First DX12 Title

Now here is an interesting story. Ashes of the Singularity’s Early Access phase has just been launched and Stardock has been promoting its title as the first game supporting Microsoft’s API. This, however, was something that caught Dylan Browne’s attention – developer of Caffeine – who was also claiming that Caffeine was the first DX12 game to date. Continue reading Caffeine & Ashes of the Singularity Developers “Fight” Over Which Game Is The First DX12 Title

Caffeine Is The First DX12 Title, DX12 Offers Up To 20% Performance Improvement

Incandescent Imaging announced today that science fiction adventure title Caffeine – Episode One is the first DirectX 12 title to be released. Powered by Unreal Engine 4, Caffeine is a horror game that comes in the form of three episodes. Continue reading Caffeine Is The First DX12 Title, DX12 Offers Up To 20% Performance Improvement

Unreal Engine 4-powered “Caffeine” Gets New 4K Resolution Screenshots

Dylan Browne has released a new set of 4K screenshots for his upcoming sci-fi horror title, Caffeine. Caffeine is powered by Unreal Engine 4, and will be on show once again at AVCon 2015 in Adelaide, Australia on the 18th and 19th of July in a near finished state. The game is coming on PC, Xbox One and PS4. Enjoy! Continue reading Unreal Engine 4-powered “Caffeine” Gets New 4K Resolution Screenshots

Unreal Engine 4-powered ‘Caffeine’ Gets Final Pre-Release Demo

Incandescent Imaging’s Dylan has informed us about the release of the final pre-release demo for his upcoming Unreal Engine 4-powered game, Caffeine. As Dylan noted, the purpose of this final demo is to give all of you an early look at the atmosphere, visual style and the beginnings of the narrative. Continue reading Unreal Engine 4-powered ‘Caffeine’ Gets Final Pre-Release Demo

Caffeine – Dev Diary Focuses On Physics, Dynamic Paintable Materials & Dynamic Global Illumination

Dylan Browne today released the first development vlog for his sci-fi horror title Caffeine. This video goes into the details of the physics based interations, dyanmic paintable materials and dynamic global illumination. Caffeine is powered by Unreal Engine 4 and targets an early 2015 release on PC, Mac, Linux and PS4. Enjoy! Continue reading Caffeine – Dev Diary Focuses On Physics, Dynamic Paintable Materials & Dynamic Global Illumination

Caffeine – Unreal Engine 4-powered Sci-Fi Horror Title – Gets New Gameplay Trailer

Dylan Browne has released a new gameplay trailer for his upcoming sci-fi horror game that is powered by Unreal Engine 4, Caffeine. Your goal in Caffeine will be to explore the non-linear space station in order to figure out where everyone has gone. Dylan aims to release the game in early 2015 on PC, Mac, Linux and PS4. Oh, and there is also a new IndieGoGo campaign for Caffeine in case you weren’t aware of. Enjoy! Continue reading Caffeine – Unreal Engine 4-powered Sci-Fi Horror Title – Gets New Gameplay Trailer