Caffeine – Dev Diary Focuses On Physics, Dynamic Paintable Materials & Dynamic Global Illumination

Dylan Browne today released the first development vlog for his sci-fi horror title Caffeine. This video goes into the details of the physics based interations, dyanmic paintable materials and dynamic global illumination. Caffeine is powered by Unreal Engine 4 and targets an early 2015 release on PC, Mac, Linux and PS4. Enjoy!

Caffeine Development Log - #1 - Object Interactions, Vertex Painting & Realtime GI

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email