Tag Archives: AMD

Avalanche Details “Number of ROPs” Differences Between Radeon HD7970 and Next-Gen Consoles

During this year’s GDC, Emil Persson – Head of Research at Avalanche Studios – talked about low-level shader optimization for both next-gen consoles and DX11. Most of these will sound like mumbo jumbo to you, but Emil’s presentation has been posted online and is something that will benefit some of you (provided you are game developers). Continue reading Avalanche Details “Number of ROPs” Differences Between Radeon HD7970 and Next-Gen Consoles

AMD’s Mantle Developer Beta Program Begins This April, Will Go Public Afterwards

During GDC 2014, it has been revealed that AMD’s Mantle program for developers will begin this April. According to the following slide, Mantle’s Beta SDK website will be opening this April. The catch here is that access to it will be limited to a select few. In short, don’t expect small indie developers to get their hands on it. Still, the good news is that after that beta program, Mantle will be available to everyone. Continue reading AMD’s Mantle Developer Beta Program Begins This April, Will Go Public Afterwards

AMD Catalyst 14.3 Beta V1.0 Driver Released, Adds THIEF Mantle & TrueAudio Support

AMD has released a new beta driver for its graphics cards. According to its changelog, this new driver adds support for AMD Mantle and AMD True Audio in THIEF, and improves stuttering observed in CrossFire mode. Obviously, you will also need THIEF’s latest update (that will release later today) in order to run the game via the Mantle API. Continue reading AMD Catalyst 14.3 Beta V1.0 Driver Released, Adds THIEF Mantle & TrueAudio Support

DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead

Huge news PC gamers. While Nvidia has not commented yet on supporting Mantle, it appears that both DirectX and OpenGL will be catching up with AMD’s API. According to some slideshows from this year’s GDC, both DirectX and OpenGL will start offering low-level access in order to reduce draw overhead. This obviously translates to performance gains on older CPUs, something that will definitely excite PC gamers. Continue reading DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead

AMD Catalyst 14.2 Beta Released – THIEF Performance Improvements, BF4 Mantle Multi-GPU Support

AMD has released a new set of beta drivers for its graphics cards. According to the release notes, AMD’s Catalyst 14.2 Beta bring performance improvements to THIEF, as well as support for multiple GPUs (up to 4 GPUs) to Battlefield 4. Continue reading AMD Catalyst 14.2 Beta Released – THIEF Performance Improvements, BF4 Mantle Multi-GPU Support

Oxide Games, AMD, and NVIDIA will Present at GDC 2014 the Nitrous Engine and the Future of Real-time Graphics

Oxide Games has announced that it will be partnering with AMD and NVIDIA to examine the future of video games. During GDC 2014, Oxide Games will offer two presentations. The first talk will explain how to get the best use out of AMD’s Mantle API, with explanations of how the Nitrous engine achieves its goals while the second discussion with NVIDIA will explain how modern multi-core CPUs and GPUs open up new ways of designing games for the latest generation of consoles and PCs. Continue reading Oxide Games, AMD, and NVIDIA will Present at GDC 2014 the Nitrous Engine and the Future of Real-time Graphics

Oxide Games on Mantle: Nvidia needs to adapt – one way or another – if they want to stay relevant

Our reader ‘Russell Collins’ has informed about an interesting interview of MaximumPC with Oxide Games about Mantle. When asked about Mantle and Nvidia cards, Oxide Games’ Dan Baker claimed that Nvidia will have to adapt – one way or another – if they want to stay relevant. Continue reading Oxide Games on Mantle: Nvidia needs to adapt – one way or another – if they want to stay relevant

AMD Catalyst 14.1 BETA 1.6 – Mantle Drivers – Available Now For Download

And we are a little late to the party. AMD has released a couple of hours ago a beta version of its Catalyst 14.1 drivers that enable Mantle on Battlefield 4. According to the release notes, gamers can expect performance gain of up to 45%(versus the DirectX version) for Battlefield 4 on the R9 290 Series, as well as performance gain of up to 200% (versus the DirectX version) for Star Swarm on the R9 290 Series. Continue reading AMD Catalyst 14.1 BETA 1.6 – Mantle Drivers – Available Now For Download

AMD Promises Even Further Performance Increases On Battlefield 4

As we’ve already said, this day may be dedicated to AMD. After all, Mantle has just been released. While AMD’s latest drivers have not been unleashed, the red team promised that it will bring further performance improvements on Battlefield 4 via some new drivers and patches. Continue reading AMD Promises Even Further Performance Increases On Battlefield 4