The Callisto Protocol – High/Max & Ultra Ray Tracing PC Requirements

KRAFTON and Striking Distance Studios have revealed the High/Max and Ultra/Ray Tracing PC requirements for The Callisto Protocol. Unfortunately, though, the teams did not share the resolution and framerate that these PC specs currently target. Continue reading The Callisto Protocol – High/Max & Ultra Ray Tracing PC Requirements

The Witcher 3 Next-Gen will have Ray Tracing Global Illumination, Reflections, Ambient Occlusion and Shadows on PC

A few days ago, CD Projekt RED detailed the Ray Tracing effects for The Witcher 3 Next-Gen. According to the team, The Witcher 3 Next-Gen will have Ray Tracing for Global Illumination and Ambient Occlusion. However, NVIDIA is also stating that the PC version will also have Ray Tracing for both Reflections and Shadows. Continue reading The Witcher 3 Next-Gen will have Ray Tracing Global Illumination, Reflections, Ambient Occlusion and Shadows on PC

Sonic Frontiers PC Review

Most of you are probably aware of the Sonic cycle, right? If not a quick primer: Step 1. Sega shows tidbits of a new entry in the franchise, lack of new friends (or perhaps annoying ones) in promotional materials, people who are deluded get hopes up. Step 2. Revealed that annoying or stupid looking new friends are in fact in the game, gameplay looks garbage-tier, hopes dashed. Step 3. Game releases, it’s smashed by critics as junk. Continue reading Sonic Frontiers PC Review

Need for Speed Underground 2 fan remake in Unreal Engine 5 looks dope

In May 2022, we informed you about a fan remake of Need for Speed Underground 2 in Unreal Engine 4. Created by Ivan and Kilian, that fan remake looked incredible. And today, we are happy to report that the project will move to Unreal Engine 5, and here is the first gameplay footage from it. Continue reading Need for Speed Underground 2 fan remake in Unreal Engine 5 looks dope