Posts by Spencer:
Posted on: 19 Jun 2021
Often times I think to myself how much I would appreciate native widescreen support in beloved retro titles. One no longer has to lust over the concept for Super Mario World with the recently released Super Mario Widescreen project.
Posted on: 05 Jun 2021
In our sixteenth episode we discuss rumors about a Steam handheld and Game Pass on Steam as well as the incoming new version of Windows. Additionally we discuss Sega’s intentions to revive more of its “dormant” IP.
Posted on: 09 May 2021
This week we launched into a discussion about Sony’s first-party almost immediately, specifically the differences and preferences we had for prior generations of their first-party output. Hopefully, as time marches on and we see more and more content from Sony they may give us some of their back catalog.
Posted on: 03 Apr 2021
This week in Gaming After Dark we hit our fourteenth episode! This episode we discuss Microsoft’s Auto-HDR feature heading to Windows 10 from Xbox, AMD’s FidelityFX, Earth Defense Force and Game Pass receiving updated versions of some titles that aren’t available elsewhere.
Posted on: 06 Mar 2021
This week in Gaming After Dark we hit our thirteenth episode! This episode has a lot of news to cover. We discuss Deus Ex: Human Revolution and Mankind Divided, E3’s in-person event being cancelled and Anthem and Artifact being canned by EA and Valve.
Posted on: 13 Feb 2021
This week in Gaming After Dark it’s still a bit lighter in terms of news as of late but we had a healthy intro discussion about Nier Automata, Deus Ex: Human Revolution, Medium and Binary Domain.
Posted on: 09 Jan 2021
This week in Gaming After Dark we hit our eleventh episode! It’s a bit of a lighter news week so we’re clocking in under an hour this go around. Topics this week include DSOG’s Game of the Year picks, Xbox Game Pass, Monster Hunter Rise and Cyberpunk 2077 sales.
Posted on: 12 Dec 2020
This week in Gaming After Dark we hit our tenth episode! We started out May 17th to entertain ourselves during the covid lockdowns and now here we are 7 months later. Among other topics we discuss The Game Awards and Cyberpunk 2077’s launch (and bugs for that matter).
Posted on: 26 Nov 2020
After five years, Ubisoft stopped releasing new DLC tracks for Rocksmith Remastered earlier this year. Since then the userbase has been on the look-out for details regarding a potential sequel to Ubisoft’s Rocksmith franchise. Now, job listings may have let the cat out of the bag.
Posted on: 21 Nov 2020
Back again with a juicier episode, there’s been more news to cover as of late. In this ninth episode we discuss the CyberPunk’s delay, the latest Halo patch and the Xbox Elite Series 2 controller’s reliability.