Gaijin’s Enlisted was running with over 90fps in 4K resolution with NVIDIA’s real-time ray tracing effects

While Battlefield 5, Shadow of the Tomb Raider and Metro Exodus target a 1080p resolution when NVIDIA’s real-time ray tracing technology is enabled, Gaijin’s upcoming MMO squad-based shooter, Enlisted, was running in 4K with more than 90fps while using real-time ray tracing global illumination.

This is by far the most impressive RTX (by RTX we mean games that use real-time ray tracing effects and not DLSS) title we’ve seen, and one of the few that can actually run at this super high resolutions with real-time ray tracing.

Gaijin was so impressed by NVIDIA’s real-time ray tracing techniques that it will add its custom global illumination solution to all of its games. The team may also use RTX to handle AI, visibility and reflections.

Enlisted is also the first game showing real-time ray tracing effects under the Vulkan API. The game will have dynamic, destructible, scenes with dynamic time and weather conditions, will not be plagued by light leaking, will have high detail maps and will have many light bounces.

Do note that the game was showcased running with no precomputed lighting (which is part of why the non-ray-traced version looks a bit flat and underwhelming). Below you can find the presentation showing Enlisted with Vulkan and RTX in action, courtesy of PCGamer!

Enlisted running on Vulkan with RTX global illumination