Nexon has released the highly-anticipated update Studio Mode for Counter-Strike Nexon: Zombies. This level editor adds creative and building aspects for an unmatched dynamic gameplay experience. Players can create and share their maps with friends or enemies to see who will come out on top. Continue reading Nexon introduces Studio Mode to Counter-Strike Nexon: Zombies, letting players create their own levels
Category Archives: News
Nioh patch 1.21.03 is now available, implementing proper mouse + keyboard controls
As promised, Team Ninja released today a new patch for Nioh that adds proper mouse and keyboard controls to it. This is something we’ve asking from the moment Nioh came out, and we are happy that Team Ninja has finally heard our requests. Continue reading Nioh patch 1.21.03 is now available, implementing proper mouse + keyboard controls
Windows 10 is now installed on more than 600 million monthly active devices
During its annual shareholders meeting, Microsoft’s CEO Satya Nadella revealed that Windows 10 is now installed on over 600 million monthly active devices. Microsoft also released a chart, showcasing the growth of Windows 10, Windows 8 and Windows 7. Continue reading Windows 10 is now installed on more than 600 million monthly active devices
AMD Radeon Software Crimson ReLive Edition 17.11.4 out, optimized for DOOM VFR
AMD has released a brand new driver for its graphics cards. According to the release notes, the AMD Radeon Software Crimson ReLive Edition 17.11.4 is optimized for DOOM VFR. Moreover, this driver offers an optimal experience for the Oculus Dash open beta. Continue reading AMD Radeon Software Crimson ReLive Edition 17.11.4 out, optimized for DOOM VFR
Cloud Imperium adds microtransactions to Star Citizen
As we’ve reported last week, Star Citizen’s 3.0 alpha is now available on the PTU. And while the game is still nowhere close to be completed, Cloud Imperium has added microtransactions to it. Yeap, while Star Citizen is the most successful crowdfunded game, Cloud Imperium has turned to the dark side and added microtransactions to this PC exclusive game. Continue reading Cloud Imperium adds microtransactions to Star Citizen
The Elder Scrolls Online hits 10 million players
Bethesda has announced that The Elder Scrolls Online has just surpassed 10 million players. In order to celebrate this milestone, Bethesda announced some new events and offers for this online title. Continue reading The Elder Scrolls Online hits 10 million players
Battlezone: Combat Commander Remaster is coming to the PC in 2018, first screenshots
Rebellion has announced that it will remaster the acclaimed sequel to its classic Battlezone game, Battlezone II: Combat Commander. This remaster will be called Battlezone Combat Commander and developer Big Boat Interactive will be behind it. Continue reading Battlezone: Combat Commander Remaster is coming to the PC in 2018, first screenshots
Milestone extends its MotoGP license to 2021
MotoGP and Milestone have signed a contract renewal. As such, the Italian developer to retain the licensing for the Official MotoGP videogame through December 2021. Extending an important partnership that began in 2012, this new agreement once again covers all console and PC platforms. Continue reading Milestone extends its MotoGP license to 2021
Divinity: Original Sin 2 has sold more than 1 million copies
Larian Studios has just announced that Divinity: Original Sin 2 has sold more than 1 million copies. Divinity: Original Sin 2 released on September 14th for the PC. Therefore, it took Larian two and a half months in order to hit its 1 million milestone. Continue reading Divinity: Original Sin 2 has sold more than 1 million copies
EA on Visceral: had to “cut the bridge when you realize you can’t really make a lot of money on something.”
After what has happened with Star Wars: Battlefront 2, things are not looking well for EA. And things will not get improved in the near future as its chief financial officer, Blake Jorgensen, has made some pretty bold statements. During a presentation at the Credit Suisse 21st Annual Technology conference, Jorgensen claimed that EA had to close Visceral because its Star Wars game would not make a lot of money. Continue reading EA on Visceral: had to “cut the bridge when you realize you can’t really make a lot of money on something.”