Tag Archives: Star Citizen

Here’s your first look at Star Citizen’s Ray Tracing Global Illumination

At CitizenCon 2953, Cloud Imperium revealed some cool Ray Tracing Global Illumination (RTGI) effects that are on the way to Star Citizen and Squadron 42. And, we’ve got a video to show you these effects in action. In the video, you’ll see lots of scenes with RTGI and without it. This will give you a good idea of what to look forward to.
Continue reading Here’s your first look at Star Citizen’s Ray Tracing Global Illumination

Cloud Imperium shows an impressive StarEngine Tech Demo

Star Citizen has been ridiculed by a lot of gamers for its lengthy development cycle. However, we can all agree that the tech powering it is incredible. And, in order to showcase the key tech features of the StarEngine, Cloud Imperium released a new tech demo video at CitizenCon 2953. Continue reading Cloud Imperium shows an impressive StarEngine Tech Demo

Former CIG employee comments on Star Citizen’s progress

Reddit’s ‘Ryden-55‘, a former CIG employee, has shared his thoughts about the progress of Star Citizen and Squadron 42. According to this ex-CIG employee, although the team has created amazing systems that work well for the future of gaming, it has not yet stitched it together into its own game. Continue reading Former CIG employee comments on Star Citizen’s progress

Star Citizen – Alpha 3.17.2 increases server capacity to 100 players & implements AI Planetary Nav Mesh

Cloud Imperium Games today released Star Citizen – Alpha 3.17.2, bringing new content and features to the expanding ‘verse. Alpha 3.17.2 introduces the all-new Siege of Orison dynamic event, expands explorable derelict ships and outposts, implements the first iteration of AI Planetary Nav Mesh, adds the drivable Anvil Centurion anti-aircraft vehicle, and more. Continue reading Star Citizen – Alpha 3.17.2 increases server capacity to 100 players & implements AI Planetary Nav Mesh