In June, we shared a video that showcased The Elder Scrolls IV: Oblivion in Unreal Engine 5. Since then, its creator Greg Coulthard has been working hard on it. Yesterday, the artist published a brand new video from it so we’ve decided to share it with you.
From what we know, all the assets and textures that Coulthard used are from the original Oblivion game. Moreover, the artist implemented Nanite in all assets (with the exception of the outer walls and the banners). The cobblestone & sidewalk texture normals were also cranked up with Crazy Bump. Additionally, Greg used Kuzja80’s 4x Texture Pack which overhauls the original textures, meaning that the game can now look sharper. Not only that, but the artist has ported a number of NPCs from the original game.
This scene was rendered in real-time on an Intel 4770K with an NVIDIA 1660GTX (6GB) and 24Gb RAM. The average framerate when running this environment was 30fps.
Coulthard does not plan to release this map to the public. Still, this video will give you an idea of what a remaster of The Elder Scrolls IV: Oblivion could look like in Unreal Engine 5.
Speaking of Unreal Engine 5, there is an awesome Unreal Engine 5 Superman Fan Tech Demo that you must watch. There is also a video showing The Elder Scrolls IV: Oblivion in Unreal Engine 5, as well as The Sims 5. Additionally, there is a cool Dragon Age: Inquisition fan remake. Let’s also not forget the Star Wars KOTOR and Counter-Strike Global Offensive fan remakes. And lastly, there is Zelda Ocarina of Time Remaster, The Simpsons: Hit and Run Remake, a Warcraft 3 Remaster and a Crysis-inspired map.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”