Tag Archives: UL Benchmarks

3DMark adds a Tier 2 Variable-Rate Shading benchmark test

UL Benchmarks has announced that it has added a Tier 2 Variable-Rate Shading benchmark test in 3DMark. In case you aren’t aware of, Variable-Rate Shading (VRS) is a new DirectX 12 feature that lets game developers improve performance by selectively reducing the level of detail in parts of the frame where it’s unlikely to be noticed. Continue reading 3DMark adds a Tier 2 Variable-Rate Shading benchmark test

3DMark adds DX12 Variable-Rate Shading benchmark test on August 26th

UL Benchmarks has announced that it will be adding a new Variable-Rate Shading benchmark test to 3DMark on August 26th. 3DMark feature tests are special tests designed to highlight specific techniques, functions or capabilities, and its VRS feature test is designed to help you compare differences in performance and image quality when using variable-rate shading. Continue reading 3DMark adds DX12 Variable-Rate Shading benchmark test on August 26th

3DMark now supports PCIe 4.0 bandwidth benchmark test, official video demonstration released

UL Benchmarks has announced that the PCIe 4.0 bandwidth benchmark test for 3DMark is now available. According to the team, the 3DMark PCI Express feature test is designed to measure the bandwidth available to your GPU over your computer’s PCI Express interface. Continue reading 3DMark now supports PCIe 4.0 bandwidth benchmark test, official video demonstration released

First PCIe 4.0 benchmark test coming to 3DMark later this Summer

UL Benchmarks has announced that the first PCIe 4.0 benchmark test will be coming to 3DMark later this Summer. In case you weren’t aware of, the new PCI Express 4.0 interfaces provide up to twice the bandwidth of PCI Express 3.0 and thanks to its higher bandwidth, games can transfer more data, reduce loading times, and support more complex scenes. Continue reading First PCIe 4.0 benchmark test coming to 3DMark later this Summer

UL Benchmarks shows first Google Stadia tech demo, using multiple GPUs

UL Benchmarks has shared the first tech demo (in video format) for Google Stadia. Stadia is Google’s new streaming service that promises to make multi-GPU computing available to everyone through the cloud. In this tech demo, UL Benchmarks shows how game developers can use cloud-based, multi-GPU rendering on Stadia to create richer, more dynamic game experiences. Continue reading UL Benchmarks shows first Google Stadia tech demo, using multiple GPUs

3DMark Port Royal – New official comparison video between TAA and DLSS

UL Benchmarks has released an official comparison video between the TAA and DLSS techniques that are being used in its latest real-time ray tracing benchmark tool, 3DMark Port Royal. This comparison video showcases the visual improvements that DLSS brings to the table, and we strongly suggest watching it. Continue reading 3DMark Port Royal – New official comparison video between TAA and DLSS