Tag Archives: 3DMark

Futuremark releases new 3DMark Ray Tracing benchmark, supporting both AMD & NVIDIA GPUs

Futuremark has released a new ray tracing benchmark for 3DMark. According to the team, players can use the 3DMark DirectX Raytracing feature test to compare the performance of the dedicated ray-tracing hardware in the latest graphics cards from both AMD and NVIDIA. Continue reading Futuremark releases new 3DMark Ray Tracing benchmark, supporting both AMD & NVIDIA GPUs

3DMark adds a Tier 2 Variable-Rate Shading benchmark test

UL Benchmarks has announced that it has added a Tier 2 Variable-Rate Shading benchmark test in 3DMark. In case you aren’t aware of, Variable-Rate Shading (VRS) is a new DirectX 12 feature that lets game developers improve performance by selectively reducing the level of detail in parts of the frame where it’s unlikely to be noticed. Continue reading 3DMark adds a Tier 2 Variable-Rate Shading benchmark test

3DMark adds DX12 Variable-Rate Shading benchmark test on August 26th

UL Benchmarks has announced that it will be adding a new Variable-Rate Shading benchmark test to 3DMark on August 26th. 3DMark feature tests are special tests designed to highlight specific techniques, functions or capabilities, and its VRS feature test is designed to help you compare differences in performance and image quality when using variable-rate shading. Continue reading 3DMark adds DX12 Variable-Rate Shading benchmark test on August 26th

3DMark now supports PCIe 4.0 bandwidth benchmark test, official video demonstration released

UL Benchmarks has announced that the PCIe 4.0 bandwidth benchmark test for 3DMark is now available. According to the team, the 3DMark PCI Express feature test is designed to measure the bandwidth available to your GPU over your computer’s PCI Express interface. Continue reading 3DMark now supports PCIe 4.0 bandwidth benchmark test, official video demonstration released

First PCIe 4.0 benchmark test coming to 3DMark later this Summer

UL Benchmarks has announced that the first PCIe 4.0 benchmark test will be coming to 3DMark later this Summer. In case you weren’t aware of, the new PCI Express 4.0 interfaces provide up to twice the bandwidth of PCI Express 3.0 and thanks to its higher bandwidth, games can transfer more data, reduce loading times, and support more complex scenes. Continue reading First PCIe 4.0 benchmark test coming to 3DMark later this Summer

AMD Radeon VII 3DMark and Final Fantasy XV benchmarks leaked online

AMD Radeon VII releases on February 7th and while the red team released a few gaming benchmarks, some new benchmarks were leaked online yesterday. These new benchmarks are from 3DMark and Final Fantasy XV and we can see, perhaps for the first time, how AMD’s upcoming GPU fares against NVIDIA’s GeForce RTX2080. Continue reading AMD Radeon VII 3DMark and Final Fantasy XV benchmarks leaked online

3DMark Port Royal real-time ray tracing benchmark releases on January 8th

UL Benchmarks has confirmed that the 3DMark Port Royal real-time ray tracing benchmark will release on January 8th. In order to celebrate this announcement, the team has also released a new video that shows the 3DMark Port Royal demo scene from start to finish. Continue reading 3DMark Port Royal real-time ray tracing benchmark releases on January 8th

First screenshots for 3DMark Port Royal real-time ray tracing benchmark, releasing in January 2019

Back in March 2018, we informed you about the first real-time ray tracing benchmark that will be coming out at the end of this year. And today, UL Benchmarks revealed the first screenshots from this benchmark tool and announced that 3DMark Port Royal will be coming out in January 2019. Continue reading First screenshots for 3DMark Port Royal real-time ray tracing benchmark, releasing in January 2019

Futuremark shows accurate reflections with DXR, first raytracing tech demo coming at the end of 2018

Futuremark has shared with us some GIFs, showing some of the visual improvements that are coming with real-time raytracing. According to the team, real-time raytracing can render accurate real-time reflections of dynamic objects, can produce reflections of objects that exist outside the main camera view, can produce accurate, perspective-correct reflections on all surfaces in real-time, and they can make other surfaces (than mirrors) look more realistic too. Continue reading Futuremark shows accurate reflections with DXR, first raytracing tech demo coming at the end of 2018