UL Benchmarks has announced that 3DMark Mesh Shader feature test is now available for download. 3DMark Mesh Shader feature is a new test that shows how game developers can boost frame rates by using mesh shaders in the graphics pipeline.
The 3DMark Mesh Shader feature test shows how game engines can improve performance by using the mesh shader pipeline to efficiently cull geometry that is not visible to the camera. The test scene is a hall containing many rows of highly detailed, carved pillars. As the camera moves through the scene, the pillars in the foreground block the view of those further back.
Furthermore, the 3DMark Mesh Shader feature test includes an interactive mode that helps you visualize the benefits of using mesh shaders. Users can pause and jump to different parts of the timeline and change settings in real-time. Additionally, they can use visualizer options to highlight meshlets or see the level of detail (LOD) used for each meshlet.
Below you can find a video, showcasing this feature test (running on an RTX3080).
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”